XGC Brittany
New member
Downpour
As you’ll find when you walk into the rain towards the factory, the only entrance to it is locked, and it’s surrounded by irradiated wretches. These wretches are somewhat more hardy than their previous forms, and explode when they die; in other words, don’t use your chainsaw on them.
After a few skirmishes, you’ll come to a metal walkway, which will bend left and come out to a larger array of buildings. If you scout around a bit behind the buildings, you’ll note a dock that stretches out over the water; you can find a set of Cogtags at the end of it. Before heading into the elevator, move into the far building and switch the power on at the control panel. With that done, head back to the elevator, take it up, then move into the factory via the window.
Evolution
Find the door with the green switch near it to move on. Eventually you’ll find a room full of corpses; nearby you’ll find a Stranded. He’ll lead you on through the facility for a while until you find a room full of wooden planks. What kind of backwards-*** planet was this anyway? A generator room with a wooden floor suspended over a sewer?
Anyway, if you walk on a weakened board here, it’ll give way beneath you and drop you into a room full of wretches. Don’t bother fighting them if this happens; look in the corners of the room for the ladder (it should be behind you and to your left, if you were facing forward up above) and climb up; the wretches can’t follow you. There’s no surefire safe way to get across the wood, but heading left or right from the doorway and moving along behind the generators is the best bet. See if you can walk along the seam in the floor, assuming you can see where the tiles match up with each other. There's another set of Cogtags in one of the corners of this room, behind the generators.
After a couple more doors, you’ll come to the cart room. After moving in a bit, a group of wretches will come out of the woodwork and attack. The easiest way to deal with them is to retreat back to the door through which you entered and shoot them as they approach or get by Dominic. A chokepoint is a valuable thing. Moving on from there, you’ll have to twist a valve to open a door, then meet up with Baird and Cole, then twist another valve to move on. Fight your way through the next large room, then defeat the boomer that appears when you attempt to open the door before moving into the cart control room.
Coalition Cargo
The cart mine game here isn’t exactly hard to describe: shoot anything that attacks you. For the most part, this will consist of wretches moving along the ceiling. For the most part, you can just ignore any locusts or larger enemies that appear.
When you get out of the carts, the path leading on is exceedingly linear, so just start heading forward. You’ll enter the core room soon enough, where you’ll have to ride a couple of mining platforms to reach the underground areas of the mine. Boomers will ride up to meet you, so be ready for them. If you have a shotgun, feel free to hop onto the platform and unload into their heads, and hide behind the driller when they reload.
Darkest Before Dawn
Into the depths you go. Move down the path here, and it’ll eventually fork into three separate paths. The one with the bright red mark at the end holds some Cogtags. The one with the barrels will be good for some ammo and a sniper rifle (although the Lancer/shotgun combo is probably the best for now). The other path, leading under the rock archway, will be the path that moves on. Take it until more wretches appear, then leave Cole and Baird behind while you and Dom scout ahead.
Move down the path until you pratfall into the waterslide. Soon enough you’ll hit a locust ambush. Kill them, then check the area near the bottom of the stairs for more Cogtags. Check the building for ammo before moving on. A sniper will overlook the path; you can shoot the bottom of the pillar nearby to off him with falling rocks.
Keep moving until you run across a Boomer. He’s easy enough to kill, since there’ll be a pillar that you can use for easy cover; simply hide behind that, then duck out after he fires and headshot him a few times to off him. He shouldn’t be able to deal any damage at all to you. Another non-avoidable trip down a hole will ensue. Be ready for a major wretch ambush here; again, a shotgun is ideal for these kinds of situations. You’ll come to a fork in the road soon enough, where you and Dom will have to split up. The right path is a bit safer here, since you get to take the high path when they cross over each other. Just be on the lookout for shotgun locusts near the end of it; they can end your trip right quick on Hardcore difficulty.
Fight your way onward. When you see the Corpser, look around for an ammo box; on a little outcropping above the nearby lava, you can find another set of Cogtags.
Angry Titan
Walking onto the fractured surface above the lava will reveal the Corpser in its full glory. The beast is out to get you, obviously, or at least prevent you from planting the resonator.
The process of beating the Corpser is simple when you get it, but until you figure it out, it can be frustrating. It protects its main body with its array of claws, except when it lifts them up and attempts to stab you with them. These attacks are fairly predictable, though, and are easily avoided if you stay to one side of the beast, away from the claw attacks, which usually hit directly in front of it. If you move too far to the side, though, it’ll unleash a breath attack that hurts you and knocks you back. Keep to around a 30-degree angle off to the side, relative to his face, and you should be all right.
To attack him, though, you have to hit him in two weak spots: his belly and his mouth. When you get an angle of attack on the underside of the Corpser, unload your weapon into it, and the beast will eventually recoil in pain, opening its mouth and shouting while moving its head from side to side. Shoot its mouth at this point, and it’ll recoil even more, and actually skitter backwards on the ground.
You need to pull this off three times in a row (the shotgun is arguably the best for these attacks) until you get the Corpser onto the metal platform at the rear of the area. When you get the signal to fire at the two supports for the platform, quickly blast both of them, and the monster will fade into Bolivian, letting you regroup with Cole and Baird.
Tip Of The Iceberg
Follow the path that Cole and Baird came from to reach a huge lake of Imulsion. When you spot the ramp leading up, follow the path to the right to find a Torque Bow, which fires explosive-tipped arrows, just like in that one Rambo movie! The more you hold down the trigger, the straighter your shot will be, allowing you to use the arrows either like grenades or like sniper rounds. It’s a difficult weapon to use, but amusing.
Despite your desire to split the teams up, you can feel free to follow Baird and Cole as they make their way around the pumping station. You’ll run into Theron Guards here, which are basically upgraded versions of the locust drones you’ve been fighting all game long. Many of them will have their own Torque Bows, so be sure to dodge away if you hear anything go *thunk* behind you!
First off, secure one of the ramps leading up to the pumping facility. The Therons will attempt to come down and chuck arrows at you; kill them as they hit the bottom, with grenades or anything else at your disposal. When you have a ramp secured, head up and start clearing out the area. Baird and Cole will eventually follow you up. When you manage to kill all of the Therons, you’ll automatically launch into the cutscene that ends the Act.
As you’ll find when you walk into the rain towards the factory, the only entrance to it is locked, and it’s surrounded by irradiated wretches. These wretches are somewhat more hardy than their previous forms, and explode when they die; in other words, don’t use your chainsaw on them.
After a few skirmishes, you’ll come to a metal walkway, which will bend left and come out to a larger array of buildings. If you scout around a bit behind the buildings, you’ll note a dock that stretches out over the water; you can find a set of Cogtags at the end of it. Before heading into the elevator, move into the far building and switch the power on at the control panel. With that done, head back to the elevator, take it up, then move into the factory via the window.
Evolution
Find the door with the green switch near it to move on. Eventually you’ll find a room full of corpses; nearby you’ll find a Stranded. He’ll lead you on through the facility for a while until you find a room full of wooden planks. What kind of backwards-*** planet was this anyway? A generator room with a wooden floor suspended over a sewer?
Anyway, if you walk on a weakened board here, it’ll give way beneath you and drop you into a room full of wretches. Don’t bother fighting them if this happens; look in the corners of the room for the ladder (it should be behind you and to your left, if you were facing forward up above) and climb up; the wretches can’t follow you. There’s no surefire safe way to get across the wood, but heading left or right from the doorway and moving along behind the generators is the best bet. See if you can walk along the seam in the floor, assuming you can see where the tiles match up with each other. There's another set of Cogtags in one of the corners of this room, behind the generators.
After a couple more doors, you’ll come to the cart room. After moving in a bit, a group of wretches will come out of the woodwork and attack. The easiest way to deal with them is to retreat back to the door through which you entered and shoot them as they approach or get by Dominic. A chokepoint is a valuable thing. Moving on from there, you’ll have to twist a valve to open a door, then meet up with Baird and Cole, then twist another valve to move on. Fight your way through the next large room, then defeat the boomer that appears when you attempt to open the door before moving into the cart control room.
Coalition Cargo
The cart mine game here isn’t exactly hard to describe: shoot anything that attacks you. For the most part, this will consist of wretches moving along the ceiling. For the most part, you can just ignore any locusts or larger enemies that appear.
When you get out of the carts, the path leading on is exceedingly linear, so just start heading forward. You’ll enter the core room soon enough, where you’ll have to ride a couple of mining platforms to reach the underground areas of the mine. Boomers will ride up to meet you, so be ready for them. If you have a shotgun, feel free to hop onto the platform and unload into their heads, and hide behind the driller when they reload.
Darkest Before Dawn
Into the depths you go. Move down the path here, and it’ll eventually fork into three separate paths. The one with the bright red mark at the end holds some Cogtags. The one with the barrels will be good for some ammo and a sniper rifle (although the Lancer/shotgun combo is probably the best for now). The other path, leading under the rock archway, will be the path that moves on. Take it until more wretches appear, then leave Cole and Baird behind while you and Dom scout ahead.
Move down the path until you pratfall into the waterslide. Soon enough you’ll hit a locust ambush. Kill them, then check the area near the bottom of the stairs for more Cogtags. Check the building for ammo before moving on. A sniper will overlook the path; you can shoot the bottom of the pillar nearby to off him with falling rocks.
Keep moving until you run across a Boomer. He’s easy enough to kill, since there’ll be a pillar that you can use for easy cover; simply hide behind that, then duck out after he fires and headshot him a few times to off him. He shouldn’t be able to deal any damage at all to you. Another non-avoidable trip down a hole will ensue. Be ready for a major wretch ambush here; again, a shotgun is ideal for these kinds of situations. You’ll come to a fork in the road soon enough, where you and Dom will have to split up. The right path is a bit safer here, since you get to take the high path when they cross over each other. Just be on the lookout for shotgun locusts near the end of it; they can end your trip right quick on Hardcore difficulty.
Fight your way onward. When you see the Corpser, look around for an ammo box; on a little outcropping above the nearby lava, you can find another set of Cogtags.
Angry Titan
Walking onto the fractured surface above the lava will reveal the Corpser in its full glory. The beast is out to get you, obviously, or at least prevent you from planting the resonator.
The process of beating the Corpser is simple when you get it, but until you figure it out, it can be frustrating. It protects its main body with its array of claws, except when it lifts them up and attempts to stab you with them. These attacks are fairly predictable, though, and are easily avoided if you stay to one side of the beast, away from the claw attacks, which usually hit directly in front of it. If you move too far to the side, though, it’ll unleash a breath attack that hurts you and knocks you back. Keep to around a 30-degree angle off to the side, relative to his face, and you should be all right.
To attack him, though, you have to hit him in two weak spots: his belly and his mouth. When you get an angle of attack on the underside of the Corpser, unload your weapon into it, and the beast will eventually recoil in pain, opening its mouth and shouting while moving its head from side to side. Shoot its mouth at this point, and it’ll recoil even more, and actually skitter backwards on the ground.
You need to pull this off three times in a row (the shotgun is arguably the best for these attacks) until you get the Corpser onto the metal platform at the rear of the area. When you get the signal to fire at the two supports for the platform, quickly blast both of them, and the monster will fade into Bolivian, letting you regroup with Cole and Baird.
Tip Of The Iceberg
Follow the path that Cole and Baird came from to reach a huge lake of Imulsion. When you spot the ramp leading up, follow the path to the right to find a Torque Bow, which fires explosive-tipped arrows, just like in that one Rambo movie! The more you hold down the trigger, the straighter your shot will be, allowing you to use the arrows either like grenades or like sniper rounds. It’s a difficult weapon to use, but amusing.
Despite your desire to split the teams up, you can feel free to follow Baird and Cole as they make their way around the pumping station. You’ll run into Theron Guards here, which are basically upgraded versions of the locust drones you’ve been fighting all game long. Many of them will have their own Torque Bows, so be sure to dodge away if you hear anything go *thunk* behind you!
First off, secure one of the ramps leading up to the pumping facility. The Therons will attempt to come down and chuck arrows at you; kill them as they hit the bottom, with grenades or anything else at your disposal. When you have a ramp secured, head up and start clearing out the area. Baird and Cole will eventually follow you up. When you manage to kill all of the Therons, you’ll automatically launch into the cutscene that ends the Act.