XGC KNIGHT XI
Administrator
Special Delivery
So now that you have the data, you have to use it to plant some super-secret bomb that the military’s cooked up in order to roast the Locusts out of their underground lairs. Or something. It’s all pretty hazy, but then again, you’re just a grunt. It’s on a need-to-know basis, and, well...you know the rest.
You start out at a train station here. Snipers will appear on the bridge overhead, but your teammates should do a fair job of taking them out; you’ll probably want to grab one of their weapons if it drops down to your level, though, if possible. This is mostly just another defend-yourself-until-you-can-move-on section of the game; there’ll be three emergence holes to deal with, another sniper, and some wretches to keep you on your toes. With a full four-man squad, though, you should have plenty of people around to watch your back.
When you hear the train’s horn, you’ll notice that there are some wooden planks at the end of the train car that they’re firing at you from. You don’t need to kill anyone else here, unless they threaten to finish you off; just dash across the platform towards the planks and cross them to the other platform. Doing so will automatically get you onto the train that’s taking off and into the next chapter.
Train Wreck
Start making your way up the train. The sniper rifle will come in handy here, especially against the Theron Guards that pop up in your path, but you have more than enough cover to use for any other type of enemy that you see. When you manage get to the far door, you’ll find that your troubles have just begun: a Berserker appears.
There are a couple of ways to take this guy down, but one is far easier than the other. Begin by moving past the Berserker and moving down to the far end of the car, where you first arrived. As you move, note that there’s a green button on one of the cars, near the large fuel tank. If you can lure the Berserker down to that car, then sneak past it and hit the button, the car will detach. More likely than not, though, the Berserker will simply leap back onto the car you’re on. However, the now-detached car has left a huge gap in the rear portion of the train. If you can manage to get the beast’s attention while you’re standing in front of it, you can let it charge towards you, then dash out of the way, it’ll charge right off the end of the train into the nether regions beyond. Alternately, you can try to trap it in the small corridor near the fuel cell here and then blow the cell, but this seems awfully likely to get you blown to hell as well.
You can find a pair of Cogtags in the room that’s unlocked after the Berserker is killed. Continue moving up the train, and you’ll eventually find yourself facing off against Reavers, which are essentially nemacytes that have been modified to allow drones to ride them. The sniper rifle will be best at taking them down; you can off them by shooting at the body, but killing the rider will also instantly down them, and will be quicker to boot. When you hear Anya telling you about chain guns, check the area across from the door of that room to find more Cogtags.
Troika Central
Bust through the door and head upstairs to grab a chain gun. The difficulty of this situation will obviously depend on the difficulty setting; on casual, your only real risk of death comes from a lucky torque bow shot by one of the Therons that ride the Reavers. Other than that, you can happily hold down the chain gun button and fire away. Don’t bother zooming in, as it makes it harder for you to pivot your view. One of the Reavers might fly close to the opposite side of the car, but it shouldn’t be able to hit you from there. Keep in mind that the section of the fight isn’t over when the train cars topple away behind you; you still have a couple more Reavers to deal with after that.
Tip: Grenades are going to be handy in the last boss fight of the level. You’ll get two just before you face off against him, so try to avoid going below two in your inventory, just to make sure you have enough.
On harder difficulties, you may want to simply hide behind one of the crates here and use those as cover while you use your sniper rifle to finish off the Reavers’ riders.
You’ll have wretches to deal with when you hit the bottom level of the train again. Kill the first few enemies in your path, then move along through the green doors. (A sniper rifle awaits you if you backtrack a bit on this first car.) Keep moving forward, and you’ll eventually come to a room where wretches drop from the ceiling. First they’ll drop from the front, so stand in the back and fire away at them as they drop; they’ll then move to the back, so repeat the process while standing in the front. When that’s done, you’ll have 45 seconds to move across the next train car to reach the section where the wretches are attempting to disconnect you. Bust whatever moves are required (on harder difficulties, a shotgun will help here) to get to the far side before time runs out.
Keep on moving forward. The next time you drop fuel cells off the train to create a path, you’ll notice the Gears icon on the wall; wrap around to the far side of the train and head through the door down the backtracking corridor, past the grenades, to find another set of Cogtags.
So now that you have the data, you have to use it to plant some super-secret bomb that the military’s cooked up in order to roast the Locusts out of their underground lairs. Or something. It’s all pretty hazy, but then again, you’re just a grunt. It’s on a need-to-know basis, and, well...you know the rest.
You start out at a train station here. Snipers will appear on the bridge overhead, but your teammates should do a fair job of taking them out; you’ll probably want to grab one of their weapons if it drops down to your level, though, if possible. This is mostly just another defend-yourself-until-you-can-move-on section of the game; there’ll be three emergence holes to deal with, another sniper, and some wretches to keep you on your toes. With a full four-man squad, though, you should have plenty of people around to watch your back.
When you hear the train’s horn, you’ll notice that there are some wooden planks at the end of the train car that they’re firing at you from. You don’t need to kill anyone else here, unless they threaten to finish you off; just dash across the platform towards the planks and cross them to the other platform. Doing so will automatically get you onto the train that’s taking off and into the next chapter.
Train Wreck
Start making your way up the train. The sniper rifle will come in handy here, especially against the Theron Guards that pop up in your path, but you have more than enough cover to use for any other type of enemy that you see. When you manage get to the far door, you’ll find that your troubles have just begun: a Berserker appears.
There are a couple of ways to take this guy down, but one is far easier than the other. Begin by moving past the Berserker and moving down to the far end of the car, where you first arrived. As you move, note that there’s a green button on one of the cars, near the large fuel tank. If you can lure the Berserker down to that car, then sneak past it and hit the button, the car will detach. More likely than not, though, the Berserker will simply leap back onto the car you’re on. However, the now-detached car has left a huge gap in the rear portion of the train. If you can manage to get the beast’s attention while you’re standing in front of it, you can let it charge towards you, then dash out of the way, it’ll charge right off the end of the train into the nether regions beyond. Alternately, you can try to trap it in the small corridor near the fuel cell here and then blow the cell, but this seems awfully likely to get you blown to hell as well.
You can find a pair of Cogtags in the room that’s unlocked after the Berserker is killed. Continue moving up the train, and you’ll eventually find yourself facing off against Reavers, which are essentially nemacytes that have been modified to allow drones to ride them. The sniper rifle will be best at taking them down; you can off them by shooting at the body, but killing the rider will also instantly down them, and will be quicker to boot. When you hear Anya telling you about chain guns, check the area across from the door of that room to find more Cogtags.
Troika Central
Bust through the door and head upstairs to grab a chain gun. The difficulty of this situation will obviously depend on the difficulty setting; on casual, your only real risk of death comes from a lucky torque bow shot by one of the Therons that ride the Reavers. Other than that, you can happily hold down the chain gun button and fire away. Don’t bother zooming in, as it makes it harder for you to pivot your view. One of the Reavers might fly close to the opposite side of the car, but it shouldn’t be able to hit you from there. Keep in mind that the section of the fight isn’t over when the train cars topple away behind you; you still have a couple more Reavers to deal with after that.
Tip: Grenades are going to be handy in the last boss fight of the level. You’ll get two just before you face off against him, so try to avoid going below two in your inventory, just to make sure you have enough.
On harder difficulties, you may want to simply hide behind one of the crates here and use those as cover while you use your sniper rifle to finish off the Reavers’ riders.
You’ll have wretches to deal with when you hit the bottom level of the train again. Kill the first few enemies in your path, then move along through the green doors. (A sniper rifle awaits you if you backtrack a bit on this first car.) Keep moving forward, and you’ll eventually come to a room where wretches drop from the ceiling. First they’ll drop from the front, so stand in the back and fire away at them as they drop; they’ll then move to the back, so repeat the process while standing in the front. When that’s done, you’ll have 45 seconds to move across the next train car to reach the section where the wretches are attempting to disconnect you. Bust whatever moves are required (on harder difficulties, a shotgun will help here) to get to the far side before time runs out.
Keep on moving forward. The next time you drop fuel cells off the train to create a path, you’ll notice the Gears icon on the wall; wrap around to the far side of the train and head through the door down the backtracking corridor, past the grenades, to find another set of Cogtags.