XGC KNIGHT XI
Administrator
Campus Grinder
It’s time to get to Marcus Fenix’s house. Why? Who knows! It’s never really explained what all this has to do with Fenix; all we know is that the map you found outside the mine is somehow related to him.
There’s a lengthy fight to begin this level, so get ready for some tough combat. Plenty of drones and even some Theron Guards for you to deal with. There’s plenty of cover, though, so grab it and fire at enemies from long range. Move as necessary; the enemies will come from different sectors of the zone as the combat progresses.
After you heard Baird yell "Incoming!", grab some cover and stick to it; two Boomers will be coming from the side of the courtyard opposite where you first entered it. If you recovered a Torque Bow, you’ll find that it’s ideal for popping the heads off of these guys.
After killing everything in the courtyard, you’ll be forced to choose between another left or right route. The left will lead you through the buildings, while the right will take the street. It’s basically a choice between close-quarters combat or slightly longer-range combat. The right-hand route is definitely the tougher of the two, so if you want an easier fight, take the left. You’ll have to deal with intermittent wretches, but they can be chopped through with your chainsaw without too many problems. Whichever way you go, you’ll have to use a Hammer of Dawn to take down a Seeder; keep it in hand and aim it at the emergence hole that opens up shortly thereafter to seal it as well.
After a good amount of more killing, you’ll join up with your other squad outside the entrance to the academy, where the downed chopper is being scavenged by Stranded. Shoot the propane tanks in the back of the truck to open the gate.
Bad To Worse
You’ll be without backup during this little jaunt through the Conservatory, which Anya reports as being clear of enemies. Where the hell is she getting her data from? A computer that Fenix said a bad word to once? Anyway, there’s a set of Cogtags near a burnt-out vehicle right near the beginning of this level.
When you reach the door leading into the Conservatory, it’ll be locked, so you’ll need to wait for Jack to open it before you can head inside. An emergence hole will open up behind you as he does so, so kill everything that comes out, then use the Hammer of Dawn in the area on the two Boomers that come out of the wall opposite the door.
Move into the conservatory and start poking your head around. There appear to be a few different paths to take, but most of them are dead ends. Just be sure to grab a Hammer of Dawn if you didn’t pick one up earlier, and keep moving forward until you enter the greenhouses. It’s quiet...too quiet. Sure enough, you’re about to have another fight on your hands.
Berserker
Shortly after you begin looking around, you’ll stumble across another Berserker. Again, you’ll have to use the Hammer of Dawn to destroy it, but there’s one problem: there’s no open sky inside the greenhouses. The solution? Make your own sky. If you move as far as you can down the row of greenhouses, dodging the Berserker’s attacks, you’ll come across one greenhouse with a large downed tree blocking the path and a bunch of pillars near the walls. What you need to do here is lure the Berserker over to the pillars while you stand on the opposite side of them; when it charges it’ll bust them down, thus revealing the sunlight that comes streaming through the now-smashed windows up ahead. Shephard it around the area, busting down pillars, until you manage to lure it under an area you’ve already exposed to sunlight, then Hammer of Dawn it a couple of times to kill it.
With that done, twist the valve on the wall to open the water valve and put out the fire that blocks the rest of the path here. You’ll notice that the timer on the screen didn’t stop when the Berserker went down; the remaining minutes on it are how long you have to use the Hammer of Dawn. So get a move on!
Hazing
Time to bust into the Fenix estate. When you spot the statue, bust a left into the corridor there and move out to the next small courtyard. If you still have time left on your Hammer of Dawn, use it to toast the Troika, then aim it at the emergence holes that pop up and roast them as well. If you don’t have the Hammer, then you may want to take out the Troika and run up to take control of it before the emergence holes start overflowing the area with bugs. Otherwise you can just keep running back to the doorway you enter from and use it as a chokepoint as things start coming up.
The next courtyard features a lengthier firefight, on account of there being no emergence holes to plug; there are just plenty of enemies coming at you through holes in the buildings around the area. Kill everyone, including the Boomer, and move on. After another courtyard (where you can find some grenades near the not-so-dead Seeder), find the wooden door inside the building and bust it down to move on. More fighting will ensue in the streets of the academy. You’ll be able to pick left or right paths as you like, but they’ll all converge after a while. The only noticeable secret is a hidden Torque Bow behind a wooden chest of drawers down the right corridor after you off the Boomer.
It’s time to get to Marcus Fenix’s house. Why? Who knows! It’s never really explained what all this has to do with Fenix; all we know is that the map you found outside the mine is somehow related to him.
There’s a lengthy fight to begin this level, so get ready for some tough combat. Plenty of drones and even some Theron Guards for you to deal with. There’s plenty of cover, though, so grab it and fire at enemies from long range. Move as necessary; the enemies will come from different sectors of the zone as the combat progresses.
After you heard Baird yell "Incoming!", grab some cover and stick to it; two Boomers will be coming from the side of the courtyard opposite where you first entered it. If you recovered a Torque Bow, you’ll find that it’s ideal for popping the heads off of these guys.
After killing everything in the courtyard, you’ll be forced to choose between another left or right route. The left will lead you through the buildings, while the right will take the street. It’s basically a choice between close-quarters combat or slightly longer-range combat. The right-hand route is definitely the tougher of the two, so if you want an easier fight, take the left. You’ll have to deal with intermittent wretches, but they can be chopped through with your chainsaw without too many problems. Whichever way you go, you’ll have to use a Hammer of Dawn to take down a Seeder; keep it in hand and aim it at the emergence hole that opens up shortly thereafter to seal it as well.
After a good amount of more killing, you’ll join up with your other squad outside the entrance to the academy, where the downed chopper is being scavenged by Stranded. Shoot the propane tanks in the back of the truck to open the gate.
Bad To Worse
You’ll be without backup during this little jaunt through the Conservatory, which Anya reports as being clear of enemies. Where the hell is she getting her data from? A computer that Fenix said a bad word to once? Anyway, there’s a set of Cogtags near a burnt-out vehicle right near the beginning of this level.
When you reach the door leading into the Conservatory, it’ll be locked, so you’ll need to wait for Jack to open it before you can head inside. An emergence hole will open up behind you as he does so, so kill everything that comes out, then use the Hammer of Dawn in the area on the two Boomers that come out of the wall opposite the door.
Move into the conservatory and start poking your head around. There appear to be a few different paths to take, but most of them are dead ends. Just be sure to grab a Hammer of Dawn if you didn’t pick one up earlier, and keep moving forward until you enter the greenhouses. It’s quiet...too quiet. Sure enough, you’re about to have another fight on your hands.
Berserker
Shortly after you begin looking around, you’ll stumble across another Berserker. Again, you’ll have to use the Hammer of Dawn to destroy it, but there’s one problem: there’s no open sky inside the greenhouses. The solution? Make your own sky. If you move as far as you can down the row of greenhouses, dodging the Berserker’s attacks, you’ll come across one greenhouse with a large downed tree blocking the path and a bunch of pillars near the walls. What you need to do here is lure the Berserker over to the pillars while you stand on the opposite side of them; when it charges it’ll bust them down, thus revealing the sunlight that comes streaming through the now-smashed windows up ahead. Shephard it around the area, busting down pillars, until you manage to lure it under an area you’ve already exposed to sunlight, then Hammer of Dawn it a couple of times to kill it.
With that done, twist the valve on the wall to open the water valve and put out the fire that blocks the rest of the path here. You’ll notice that the timer on the screen didn’t stop when the Berserker went down; the remaining minutes on it are how long you have to use the Hammer of Dawn. So get a move on!
Hazing
Time to bust into the Fenix estate. When you spot the statue, bust a left into the corridor there and move out to the next small courtyard. If you still have time left on your Hammer of Dawn, use it to toast the Troika, then aim it at the emergence holes that pop up and roast them as well. If you don’t have the Hammer, then you may want to take out the Troika and run up to take control of it before the emergence holes start overflowing the area with bugs. Otherwise you can just keep running back to the doorway you enter from and use it as a chokepoint as things start coming up.
The next courtyard features a lengthier firefight, on account of there being no emergence holes to plug; there are just plenty of enemies coming at you through holes in the buildings around the area. Kill everyone, including the Boomer, and move on. After another courtyard (where you can find some grenades near the not-so-dead Seeder), find the wooden door inside the building and bust it down to move on. More fighting will ensue in the streets of the academy. You’ll be able to pick left or right paths as you like, but they’ll all converge after a while. The only noticeable secret is a hidden Torque Bow behind a wooden chest of drawers down the right corridor after you off the Boomer.