USG SQUIRREL CO
New member
Hey Guys and Gals this is some Information about COD WaA that might come in handy have fun and spread the word
Keep in mind full player health is 100, Stopping Power multiplies damage by 1.4, and Juggernaut decreases damage to 75% of it's original effect.
These numbers are effective without Stopping Power or attachments...you can do the math with SP.
Thompson
- Damage 40 / Minimum Damage 20
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
Type 100 SMG
- Damage 40 / Minimum Damage 20
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
MP40
- Damage 40 / Minimum Damage 29
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
PPSh
- Damage 22 / Minimum Damage 14
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
STG44
- Damage 30 / Minimum Damage 20
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
M1 Carbine
- Damage 40 / Minimum Damage 30
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
M1 Garand
- Damage 45 / Minimum Damage 35
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
SVT40
- Damage 40 / Minimum Damage 30
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
B.A.R.
- Damage 45 / Minimum Damage 35
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
Type 99 LMG
- Damage 45 / Minimum Damage 33
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
Type 99 Bolt-Action (Arisaka?)
- Damage 50 / Minimum Damage 40
- Multipliers - Helmet x2, Head x2, Neck x2, Upper Torso x1.5, Lower Torso x1.1
- Max Damage Range 4000 / Min Damage Range 5000
Kar98
- Damage 50 / Minimum Damage 40
- Multipliers - Helmet x2, Head x2, Neck x2, Upper Torso x1.5, Lower Torso x1.1
- Max Damage Range 4000 / Min Damage Range 5000
Mosin Nagant
- Damage 50 / Minimum Damage 40
- Multipliers - Helmet x2, Head x2, Neck x2, Upper Torso x1.5, Lower Torso x1.1
- Max Damage Range 4000 / Min Damage Range 5000
Keep in mind full player health is 100, Stopping Power multiplies damage by 1.4, and Juggernaut decreases damage to 75% of it's original effect.
These numbers are effective without Stopping Power or attachments...you can do the math with SP.
Thompson
- Damage 40 / Minimum Damage 20
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
Type 100 SMG
- Damage 40 / Minimum Damage 20
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
MP40
- Damage 40 / Minimum Damage 29
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
PPSh
- Damage 22 / Minimum Damage 14
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 750 / Min Damage Range 1000
STG44
- Damage 30 / Minimum Damage 20
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
M1 Carbine
- Damage 40 / Minimum Damage 30
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
M1 Garand
- Damage 45 / Minimum Damage 35
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
SVT40
- Damage 40 / Minimum Damage 30
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
B.A.R.
- Damage 45 / Minimum Damage 35
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
Type 99 LMG
- Damage 45 / Minimum Damage 33
- Multipliers - Helmet x1.4, Head x1.4, Neck x1, Upper Torso x1, Lower Torso x1
- Max Damage Range 1500 / Min Damage Range 2000
Type 99 Bolt-Action (Arisaka?)
- Damage 50 / Minimum Damage 40
- Multipliers - Helmet x2, Head x2, Neck x2, Upper Torso x1.5, Lower Torso x1.1
- Max Damage Range 4000 / Min Damage Range 5000
Kar98
- Damage 50 / Minimum Damage 40
- Multipliers - Helmet x2, Head x2, Neck x2, Upper Torso x1.5, Lower Torso x1.1
- Max Damage Range 4000 / Min Damage Range 5000
Mosin Nagant
- Damage 50 / Minimum Damage 40
- Multipliers - Helmet x2, Head x2, Neck x2, Upper Torso x1.5, Lower Torso x1.1
- Max Damage Range 4000 / Min Damage Range 5000