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Halo is an upcoming film based on the video game series Halo, developed by Bungie Studios. The film is to be directed by Neill Blomkamp and executively produced by Peter Jackson. The film had a target release date of summer 2008;[1] however, production has halted due to financing problems in October 2006.
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Plot
Halo will be based on the video game series of the same name. The Halo universe currently spans four novels, one more upcoming novel, two video games, three upcoming video games (Halo 3, Halo Wars, Untitled Halo Project), and the Halo Graphic Novel.
Production
Development
On February 3, 2005, Creative Artists Agency confirmed that Microsoft had completed a million-dollar deal with Alex Garland to write a screenplay based on the video game series Halo, which would then be offered to studios. Microsoft released Garland's completed screenplay to various Hollywood studios on June 7, 2005, looking to be paid a $10 million fee as well as the studio's agreement to adhere to guidelines set by the game's developers. Microsoft also wanted the studio to seek approval over director and cast. In addition, Microsoft sought full merchandising rights for itself, a minimum $75 million budget, and company representatives' full access to the film's rough cuts in Los Angeles. Studios like Paramount, DreamWorks, Sony, and Warner Bros. did not want to surrender creative rights to the film and passed over the project. A few days later, 20th Century Fox and Universal Studios entered negotiations with Microsoft to divide Halo's distribution rights. The original $10 million deal was reduced based on the studios' negative response to the exorbitant price tag. In the negotiations, Universal gained rights to release the film in North America, where Fox would distribute the film overseas. On August 22, 2005, Microsoft's deal with the studios was announced to be finalized, with summer 2008 as the target release date.
Screenplay
On July 13, 2006, author D.B. Weiss revealed in an interview that he was writing the screenplay for Halo wars. At the time of the interview, Weiss said that he was working on his second draft of the new script, which contained elements of the project's original screenplay by Alex Garland.[7]
In late October, 2006, Variety magazine reported that screenwriter Josh Olson (A History of Violence) was working on the latest rewrite.[8]
Pre-production
On October 4, 2005, Bungie Studios announced that director Peter Jackson was signed onto the project as an executive producer.[9] The following year, on August 10, 2006, Universal Pictures announced that Neill Blomkamp was attached to helm the project, where he would make his directorial debut. The Weta Workshop and Weta Digital film effects companies were also announced to be responsible for handling Halo's effects. The film will be shot in Wellington, New Zealand and is slated for a summer 2008 release. To keep the film's producers true to the Halo Universe, Bungie prepared an exhaustive encyclopedia known to some as either the "Halo Compendium" or the "Halo Story Bible", describing nearly every topic in the Halo games and novels including graphics of characters, species and vessels.
Studio backout
On October 19, 2006, both Universal and Fox studios, who had agreed to co-finance the screen adaptation of the popular Microsoft game, abruptly backed out of the picture, leaving rumors floating that the budget may be rising above the projected $135 million.[12] Microsoft attempted to secure financing from other studios, including Warner Bros. and Paramount, to keep the project moving,but production was officially halted and postponed on October 31, 2006 until additional backing could be found.
On May 21, 2007 Peter Jackson, in an interview with Cinematical.com, said that he expects that the project will get back on its feet once studios "catch a glimpse of the Halo hype first-hand" (with the release of Halo 3).
Soure: http://en.wikipedia.org/wiki/Halo_(film)
//
Plot
Halo will be based on the video game series of the same name. The Halo universe currently spans four novels, one more upcoming novel, two video games, three upcoming video games (Halo 3, Halo Wars, Untitled Halo Project), and the Halo Graphic Novel.
Production
Development
On February 3, 2005, Creative Artists Agency confirmed that Microsoft had completed a million-dollar deal with Alex Garland to write a screenplay based on the video game series Halo, which would then be offered to studios. Microsoft released Garland's completed screenplay to various Hollywood studios on June 7, 2005, looking to be paid a $10 million fee as well as the studio's agreement to adhere to guidelines set by the game's developers. Microsoft also wanted the studio to seek approval over director and cast. In addition, Microsoft sought full merchandising rights for itself, a minimum $75 million budget, and company representatives' full access to the film's rough cuts in Los Angeles. Studios like Paramount, DreamWorks, Sony, and Warner Bros. did not want to surrender creative rights to the film and passed over the project. A few days later, 20th Century Fox and Universal Studios entered negotiations with Microsoft to divide Halo's distribution rights. The original $10 million deal was reduced based on the studios' negative response to the exorbitant price tag. In the negotiations, Universal gained rights to release the film in North America, where Fox would distribute the film overseas. On August 22, 2005, Microsoft's deal with the studios was announced to be finalized, with summer 2008 as the target release date.
Screenplay
On July 13, 2006, author D.B. Weiss revealed in an interview that he was writing the screenplay for Halo wars. At the time of the interview, Weiss said that he was working on his second draft of the new script, which contained elements of the project's original screenplay by Alex Garland.[7]
In late October, 2006, Variety magazine reported that screenwriter Josh Olson (A History of Violence) was working on the latest rewrite.[8]
Pre-production
On October 4, 2005, Bungie Studios announced that director Peter Jackson was signed onto the project as an executive producer.[9] The following year, on August 10, 2006, Universal Pictures announced that Neill Blomkamp was attached to helm the project, where he would make his directorial debut. The Weta Workshop and Weta Digital film effects companies were also announced to be responsible for handling Halo's effects. The film will be shot in Wellington, New Zealand and is slated for a summer 2008 release. To keep the film's producers true to the Halo Universe, Bungie prepared an exhaustive encyclopedia known to some as either the "Halo Compendium" or the "Halo Story Bible", describing nearly every topic in the Halo games and novels including graphics of characters, species and vessels.
Studio backout
On October 19, 2006, both Universal and Fox studios, who had agreed to co-finance the screen adaptation of the popular Microsoft game, abruptly backed out of the picture, leaving rumors floating that the budget may be rising above the projected $135 million.[12] Microsoft attempted to secure financing from other studios, including Warner Bros. and Paramount, to keep the project moving,but production was officially halted and postponed on October 31, 2006 until additional backing could be found.
On May 21, 2007 Peter Jackson, in an interview with Cinematical.com, said that he expects that the project will get back on its feet once studios "catch a glimpse of the Halo hype first-hand" (with the release of Halo 3).
Soure: http://en.wikipedia.org/wiki/Halo_(film)
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