KNOWN HALO2 WEAPON GLITCHES AND HOW TO USE THEM TO YOUR ADVANTAGE.

XGC xVIPERx XI

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This is a database to write the usefull weaponglitches down for everyone.
The instructions are described in default button lay-out.
Fill me in if I missed any tricks.

Tricks in bold are tricks that are practical in MLG games, give great advantages and are consistent. These are the tricks that you can have faith in and should really master and find usefull situations for. Other tricks are either too hard/inconsistent or unpractical that you shouldn't really bother.

To get a better understanding of how these tricks work or can be combined with eachother, I have made this little explenation off some of the buttons and the functions they can have.

X - The X button will ofcourse reload a weapon, but besides that it can cancel the timers of animations such as melee or grenades (off-host) enabling you to fire or melee sooner than you would normally.

Y - The Y button will ofcourse switch a weapon which directly after you can throw a new melee (or sword lunge), but besides that it can also cancel reloading, cancel melee animations and when used in a quick double sequence it can enable you to open fire again sooner after reloading or cancel reloading if you are caught off-guard while reloading.

B - The B button will let you melee, but when used at certain times it can do more, after reloading, for example you can cancel the reload timer by melee-ing and after that pressing X. The melees lunge can also be used to swing at your opponent, whichafter you can snipe someone no-scoped or stick people with a plasma grenade.

R - The only function the R button has is to shoot, but as you will read below, in combination with other buttons a lot of tricks can be achieved.

L - Besides getting grenades out, you can actually use it to reload. After you have thrown a grenade and press X you will automatically reload, even though you can keep shooting (off-host).

Overheat - Overheated plasma weapons have extra abilities. After a weapon overheats, it will reset the timers for shooting, melee-ing and nading, this can be used to get quick sessions of double grenades.

Quick Reload: X,Y,Y or X,B,X
After a certain time in a reload animation, the weapon is reloaded, pressing Y,Y, enables you to fire again. This also works to cancel out the swords 'reload time' since there is a period of waiting after a swordlunge. If you don't have a secondary weapon (Y,Y is switch back and forth), then press X and after the weapon is reloaded press B to melee and X to cancel it again.</b>

Cancel Reload: Y,Y or BDuring reload you might decide to want to open fire again, press Y,Y before the weapon has reloaded and you can continue fire with the ammo left.

Quick Switch: Y,B,Y,Y
If you want to be the faster combo-whore after releasing a plasma bolt, just switch, melee and switch, switch and you'll be able to fire a splitsecond before you combo-opposition can.

Double Melee: B,X,B
As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and melee again.</b>

Switch Melee: B,Y,B
As soon as your melee has hit your opponent and the damage is done, you can switch to your other weapon with Y and melee with that weapon again.</b>

MeleeFire: B,X,R or B,Y,Y,R
As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and open fire again. If done optimal it will seem like a melee and shot at the same time. To be done with a full clip or using Y,Y instead of X when not.
Note - When you don't have ammo to reload your battle rifle, you can keep doing B,X,R</b>

MeleeSnipe: B,X,R
This trick is ment to use your melee lunge as an auto-aim for your sniper in order to succesfully no-scope. Works the same way as MeleeFire, but try to press X before hitting your opponent, because then you still have the full use of the lunge.

MeleeStuck: B,X,L
When you lunge towards an opponent for the melee you can cancel the full animation in order to use the lunge towards your enemy to get a plasma grenade attached. Works best when the melee has not hit yet, since then you are still moving towards him.

Overheat nade: Charge,R,Y,L
When you release a plasma bolt after the pistol is charged and released you can hit Y and L quickly after eachother. What will happen is that the grenade will fly without its throwing animation. Helps if you missed the plasma shot because your opponent goes behind a wall. After the grenade is thrown there is a small time you can not shoot, but doing a cancel reload (Y,Y) fixes that.

Double Nade: Charge,R,pause,L,L
When you release a plasma bolt after the pistol is charged or when another plasma weapon has overheated (Beam Rifle, Plasma Rifle) wait one second and press L,L in order to through two grenades rapidly after eachother. With the right timing you can throw them almost at the same time. You can also set traps with this, deliberately missing a plasma shot, then surprising your opponents with a rain of grenades. You can switch back to your battle rifle, but only after the first nade is thrown.</b>

Dual Nade: L,Y,B,L (On-host)
Not to be confused, but do to be combined with the Double Nade. The Dual nade is an entirely different trick that uses the picking up and dropping of dual wieldable weapons to cancel the time intersection between two grenade throws. Basically you stand on a dual wieldable weapon, holding a dual wieldable weapon, then press L to throw your first grenade, hold Y to pick up the dual wieldable weapon, B to melee and throw the weapon away and L to grenade again. With boxer settings the sequel would be L,Y,L.
Note - This trick can also be used in combination with the Double Nade, using the plasma pistol as the first dual wieldable weapon for a deathtrap of three grenades.

Double Fire: R,R,X
The hardest one of all; quickly press R, then as soon as you have your R unreleased again, quickly squeeze it again and this time hold, quickly after the controller has registered the start of the holding press X in order two have the two shots burst out at the same time or rapidly following eachother. Timing is crucial, there is about 1/10th of a second to do so and within that second pace of the shots is also determined. You will know its succesfull when you see no reloading animation, but have a full clip again with 6 bullets less. You can also cancel the actual reloading by the Cancel Reload, but more usefull is to Doublefire and then instantly throw a grenade to cancel the reloading, this also seems to be the quickest way to get damage across a map.

Nade Reload: L,X (Off-host)
If you have shot a few rounds out of your clip already and you want to reload and shoot at the same time, then press L, then quickly press X while doing the reload animation and then just keep shooting the rounds you have left in your clip while the gun reloads at the same time.
Note - Works only when you are not host, due to communication error towards the host.</b>

Suicide shot: R,R,Y (secondary weapon)
This is a technique that can help you get out of a bad spawn without losing a point. When you press R,R,Y (al quickly after eachother, the results of the button pressing comes later) and move forward the following happens. You will fire one shot, then switch to your other weapon and then fire another shot. If you have moved forward during the button sequence, the second burst will hit you, because it will still come from the place where you pressed the second R.

Extended second burst: R,R,Y (no secondary weapon)
A very usefull trick if you want to land two precision shots without having the pulling of the trigger as an interruption so you can use the autoaim optimal. The shots will come out at normal speed, but the second burst will come automatically.

Instant death: R,R,Y,B
The hardest to pull off, but also the quickest way to make someone die with a battle rifle. Stand in front of them and aim at his/her head, then by pressing R,R,Y,B quickly you will first fire one shot, then switch, melee and fire the second shot. The melee is to be pressed when you see the secondary weapon model. You could use the B,X,R, but with this trick you will always do damage, because of the first shot and on top of that you can do it with a not-full clip.
Note - You do not want to run forward while getting in range for the melee, because then you will have the second shot hitting you in the back of your head.

Stiffy: R,R,B,X,R
This tricks is basically a combination between the Double Shot and the MeleeFire. There is no real point to use this though, because after shooting two times there is no use for a MeleeFire, since a MeleeFire would be enough by itself. If you have terrible aim though, then this is the trick for you, because this is the most damage spraying trick out there. Then again, if your aim is terrible, then your motorical functions will probably not enable you to pull of this timing.
It works the same way as the R,R,X when it comes to timing and it's pretty self explainatory when you have gotten past that timing.

Some tricks of the trade:
Get used to always pressing X after you throw a grenade!
Get used to always doing the Quick Reload!
Get used to always doing the Quick Switch!
Get used to always doing the B,X,R,B!

taken from:
http://www.mlgpro.com/forum/showthread.php?t=39653

[Submitted by XGC BOTCH]
 
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