LOST PLANET MULTIPLAYER PATCH MARCH 9

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News Editor
Capcom announced a mandatory update to fix issues in the multiplayer.

Updates


-In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
-In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
-In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
-At the post-match Results screen, Gamertags of the players who have left the session will be darkened.


Bug Fixes


-Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
-Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
-Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
-Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
-Sometimes post-match Results screens would show players who did not participate in the match - Fixed
-Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed



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