MR3THERBUNNY'S APPLICATION

XGC EtherBunny

New member
1) Gamertag and user name
Mr3therBunny

2) What type of program are you using?
I use Photoshop CS6 as well as After Effects CS6

3) How much experience do you have with your program and making signatures or banners?
I've been making signatures, avatars, banners and generally messing around with photo manipulation and editing since 2004, I did not begin animating with After Effects until around 2010.

4) What is your current clan & rank? Will this affect your ability to fill the requirements of being on the design team?
I'm a member of XGC Charlie Co., just recently joined so I'm still a recruit. This will not affect my ability to work on the design team.

I don't have many signatures that I've created on hand lately (most forums I frequent predominately use avatars 150 x 250), but I feel this is an accurate depiction of my work:
N1wzeA9.gif
ibupzpBq8LykB0.gif
UEjMvOV.gif
dSlTA2D.gif
BzPff1J.gif
PZCQxsB.gif
tx9ukck.gif
NryNLs6.gif
Modl698.gif
XNYYIoJ.gif
vb113U4.gif
qESnBW8.gif


I will make a few sample images in the formats for this site using the test images this week.

Please let me know if there's anything I forgot or any more information you need!
 

TheRealMrNUGGET

New member
Hey! glad to see another applicant. While this is AMAZING work, it seems to be primarily all after effects and we deal mostly in photoshop. if you wouldnt mind, try to use the test images we have posted so that we can more accurately gauge your skill.

On another note welcome to the community!
 

XGC EtherBunny

New member
I'm at work for the rest of today, but I'll work on something tomorrow from the test images to show off more of just photoshop with no AE.
 

XGC EtherBunny

New member
So I have to go in to work tomorrow, but I whipped up something real quick for now:

p70cP9K.png

Any pointers or callouts for things I can improve upon? As I said I'll do more but didn't feel right leaving my app sitting without any work to show.
 

FortisVoluit

New member
It looks pretty good, but there are a few things thayseem off. The red streaks off to the right through off the signature in my mind. The render itself looks copy and pasted to the background with a light source over it. I would consider resizing the render to make it smaller.
 

TheRealMrNUGGET

New member
most of this is personal opinions, but here we go.

i think the background a little confusing with the render, the colors are good but statue face+spiderman noir=?

the red shrapnel and c4d behind the render could be blended much more. also i feel that the red shrapnel would look better in a darker color. also if they were smoothed. i just dont think they work well.

you obviously know your effects, text, and lighting which is great, but i think your use of c4ds could use some work. also try a gradient map. i find that they tend to pull everything together very well.
 

XGC EtherBunny

New member
Sorry for the delayed response, didn't expect to be working at my second job this week every single day, I'll work some more stuff up as soon as I can.
 

FortisVoluit

New member
I can see where you blended the rende, but I can see a part near his waist that seems untouched. This may be a personal touch but I would move the render to the right a little bit and make it a bit larger.
 

TheRealMrNUGGET

New member
The placement is fine, and the c4d looks a lot better. Some pieces stick out, like the large shard by the text, and could be erased. I also feel that putting the gradient map on soft light would be nice.
 

TheRealMrNUGGET

New member
i like the sig, it looks very well done, but if i had to be very nit picky these are the 4 things i would have to bring up.
1)the renders size works amazingly, and gives obvious flow, but the background and white scratches dont go with that flow very well.
2) the body, and the outer head area seem to obviously blurred.
3) the lazer coming out of the mega buster is blended well, but the blast at the end of it isnt. the textures seem to be very far off. you can probably fix this by adding a surface blur effect.
4)the text is done well, but should be moved closer to the image to prevent eye strain.
 

FortisVoluit

New member
One more:

q1lCYXi.png

The other two are pretty good but I want to focus on this one. The flow seems incorrect. The flow should follow the car. Almost as if the car is moving. You can accomplish this by using the liquify tool. Also I think a gradient map would go nice and bring the signature together.
 

TheRealMrNUGGET

New member
One more:

q1lCYXi.png

the flow is the main thing off with this. the blur is going one way while the effect from the tire goes another, and the background and car flow head in different directions too. also you erased part of the effect on the wheels over the car, but not all of it and its very noticeable and seems to "cut" the car. otherwise your text is ok, and colors look great!
 

TheRealMrNUGGET

New member
Worked up two more:
XtmJuCb.png


0OZr326.png

the first is good, but could incorporate the rule of 3rds a little more all you would have to do is increase the renders size. also because the text is so large, a seperate color than the rest of the sig, and sharper than the render it's self, it becomes more of a focal point than the character.

the second is very good, but there is a definable contrast in texture between the render and the background. try using a blur effect to fix this.
 
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