Rules & Guidelines RAINBOW SIX: SIEGE PRO LEAGUE

XGC xTFLEMx XI

Administrator
Staff member
Roster:


  • All players must be a registered member of Xiled Gaming for a minimum of 30 days unless otherwise specified by a Pro League Official.
  • All players must have their XBL Gamertag linked to their Xiled Gaming profile.
  • Teams may have a total of 8 players on their active roster. All roster changes must be completed prior to the roster lock date. Roster Lock Date: Thursday, February 08 19:00
  • Playing with an illegal player will result in a team disqualification.

Schedule:


  • The official Pro League schedule will be released 7 days prior to the start of the season. Pro LeagueOfficial reserve the right to alter match date/times at their discretion.
  • The Pro League season is 8 weeks in duration with matches being prescheduled on Thursdays/Fridays. Match times will be released at a later date.
  • Teams that are not able to attend their scheduled match may request a reschedule with a Pro League Official via the forum. Requests must be submitted 24 hours in advance and are subject to approval.

Playoffs:


  • The top two teams from each division will earn the opportunity to play in the Pro League playoffs.
  • The Pro League playoffs is a single elimination tournament consisting of 8 teams.
  • Teams will be seeded according to their regular season record. Total map count wins will be used in the case of a tiebreaker.
  • If a contestant chooses to forfeit a match, they will forfeit any and all prizes and if possible will be replaced by their opponent in the previous round.

Matches:


  • Teams have 15 minutes from the initial start time (as indicated on the schedule) to show up for their scheduled match unless otherwise indicated by a Pro League Official.
  • Teams listed as "TEAM A" on the schedule sheet host the series in its entirety.
  • Teams can play a match one man down meaning 5v4, nothing less.
  • Teams are only allowed to substitute a player before the match starts and in between maps.
  • In order to receive a "No Show" victory, a Pro League Official must be contacted to verify the absence of opponent.
  • All scores must be submitted to the forum. This includes map count.
  • All characters in the game are allowed. This includes DLC characters.
  • Any actions that result in an unfair advantage are illegal. This includes "bugs" or "glitches". Utilization of such actions will result in a team disqualification.
  • Players are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues or player unavailability.
  • Usage of a non-licensed controller or hardware is strictly prohibited. This will result in a team disqualification.
  • Pro League Official reserve the right to make a judgment on rules not otherwise specified. All Pro League decisions are final and are not available for dispute.
  • If a player drops during the prep phase the game must be ended and rehosted.
  • Teams may not defend the same bomb site on consecutive rounds following a successful defense. An attempt to defend an alternative bomb site must be made before returning the successfully defended bomb site.
  • Inviting other players to observe a match in progress is strictly prohibited. The only observers allowed in match lobbies are Pro League Official.


Map Vetos:


  • Map Vetos must be completed 15 mins prior to the start of the match.
  • Vetos are to be completed on XBL via the party chat system.
  • Team's listed as "Team A" and the schedule sheet will have veto selections 1,3,5,7. Teams listed as "Team B" will have veto selections 2,3,6. After the completion of veto number 7, the two remaining maps are the maps being played. "Team B" selects the order in which the maps are played.

Map Pool:


  • Bank
  • Border
  • Chalet
  • Club House
  • Consulate
  • Kafe Dostoyevsky
  • Coastline
  • Oregon
  • Skyscraper


Game Settings:


  • All players are expected to follow the given settings. Different agreements are not allowed. Agreements outside of the settings listed below will result in a team disqualification.


  • Time of the Day: Day
  • HUD Settings: Pro League S3
  • Time of the Day: Day
  • HUD Settings: Pro League S3
  • Number of Rounds: 8
  • Attacker/Defender role swap: 1
  • Overtime: 3 Rounds
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective Rotation Parameter: 1
  • Attacker Unique Spawn: On
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off
  • Game Mode: TDM Bomb
  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180


Connections:


  • The ping limit for an XGL match is 200 ms. If a player is over this value please try to do a re-host first, before a Pro League Official is contacted. Be sure a dedicated server was created. In the case, the player has still a ping over 200 ms and it´s not possible to play the match without problems, a Pro League Official must be contacted. 3 separate screenshots of the player's ping must be provided to the Pro League Official reflecting such difficulties over the duration of two rounds.


Casting:


  • Players are prohibited from streaming Pro League matches. Streaming will result in a team disqualification.


Prize Pool:


  • The winning team will receive a lump sum of $500.


Matches will be available for viewing at Mixer.com/XiledGaming
 
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