XGC xOTTOx XI
Council Leader
Hey folks,
We have more info about TU2 now, and as promised, you get it as soon as we have it. The 360 version has passed Cert, and the Vista version is expected to pass in the very near future. What does this mean? You're likely to see the title update live sometime early next week. We can't promise a specific day - too many variables we don't control - but it should early next week.
Please remember: it sometimes takes a while for a title update to propagate across the network. So while the requirement for the update is instantanous - everyone will be prompted to update as soon as it goes live - the update itself may fail for some for a few hours until the network catches up. We apologize if you run into a delay, but the problem should fix itself within a reasonable amount of time.
One other note: we are working on publishing downloadable versions of the title updates for Vista users. This may help some users address update failures on PC. ETA = early next week.
TITLE UPDATE #2 CONTENTS:
Vista Only:
01) Fixed various issues that could cause dedicated server crashes / hard locks.
02) You can now save your dedicated server settings.
03) You can now exit the game properly even if you don't / can't sign in.
04) If you're not connected to Live, buttons that you can't use unless connected are grayed out.
05) Fixed some user interface and messaging issues on the Live menus.
06) Added ability to cap bandwidth on a dedicated server.
07) Users playing on a DS will no longer show up as hosting it.
08) Clicking the PARTY button in a DS lobby as a silver player will no longer kick you.
09) Fixed a crash issue with certain graphics cards.
10) Fixed multiple small UI / presence issues.
11) Party options are no longer broken after party leader has been switched.
12) Added mirrored sessions to dedicated server. Silver players will now show up on the recently played list of Gold players.
Vista and 360:
- Big ticket items:
13) Implemented improvements to matchmaking. We expect a 200-300% improvement in wait times. We've also added clearer status messaging.
14) Improved sync times. When a new player joins a game, the synching wait will be reduced.
15) Made changes to improve party system. Parties should be split less now, and when splitting is absolutely necessary, we attempt to regroup the party later.
16) You may now use the artifact to clear bodies in Attrition.
17) Fixed some potential exploit issues. No, we're not going to elaborate on this.
- General
18) Fixed various issues that could result in soft locks or crashes.
19) Fixed a problem that could cause game to be stuck at sync screen indefinitely.
20) Fixed a problem with the Unstoppable achievement. And there was much rejoicing.
21) Smartlink HUD will now show up with controllers #2, #3, and #4.
22) Players won't get kicked for inactivity if they're still in the lobby when the game starts.
23) You should be less likely to cycle to a small version of a map if you have a lot of players.
24) Fixed some errors in localized text for Japanese, Korean, and Chinese.
25) You should get clearer feedback when attempting to join a full game via the guide.
26) Changed some of the achievement descriptions to make goals clearer.
27) Dwarf hint text is now correct. (They CAN be unawared - just not headshotted.)
- Bots
28) Bots on Dig Site are not so determined to kill themselves in the Sacrifice Pit now.
29) Bots in Raid games will emphasize flag pickup towards the end of rounds.
30) Bots should no longer be so fascinated with walls.
31) Bots no longer look at a flag carrier that can't be seen rather than threats that can be seen.
32) Public match fill bots should now support the team better.
This is the bulk of the changes. If you experience any problems with the title update, please post on the Technical Issues forum. Rux / Fall and the guys will be keeping an eye out.
-Kimona
Lead Program Manager, FASA Studio
This article was taken from the official Shadow run site
http://forums.shadowrun.com/forums/thread/108185.aspx
We have more info about TU2 now, and as promised, you get it as soon as we have it. The 360 version has passed Cert, and the Vista version is expected to pass in the very near future. What does this mean? You're likely to see the title update live sometime early next week. We can't promise a specific day - too many variables we don't control - but it should early next week.
Please remember: it sometimes takes a while for a title update to propagate across the network. So while the requirement for the update is instantanous - everyone will be prompted to update as soon as it goes live - the update itself may fail for some for a few hours until the network catches up. We apologize if you run into a delay, but the problem should fix itself within a reasonable amount of time.
One other note: we are working on publishing downloadable versions of the title updates for Vista users. This may help some users address update failures on PC. ETA = early next week.
TITLE UPDATE #2 CONTENTS:
Vista Only:
01) Fixed various issues that could cause dedicated server crashes / hard locks.
02) You can now save your dedicated server settings.
03) You can now exit the game properly even if you don't / can't sign in.
04) If you're not connected to Live, buttons that you can't use unless connected are grayed out.
05) Fixed some user interface and messaging issues on the Live menus.
06) Added ability to cap bandwidth on a dedicated server.
07) Users playing on a DS will no longer show up as hosting it.
08) Clicking the PARTY button in a DS lobby as a silver player will no longer kick you.
09) Fixed a crash issue with certain graphics cards.
10) Fixed multiple small UI / presence issues.
11) Party options are no longer broken after party leader has been switched.
12) Added mirrored sessions to dedicated server. Silver players will now show up on the recently played list of Gold players.
Vista and 360:
- Big ticket items:
13) Implemented improvements to matchmaking. We expect a 200-300% improvement in wait times. We've also added clearer status messaging.
14) Improved sync times. When a new player joins a game, the synching wait will be reduced.
15) Made changes to improve party system. Parties should be split less now, and when splitting is absolutely necessary, we attempt to regroup the party later.
16) You may now use the artifact to clear bodies in Attrition.
17) Fixed some potential exploit issues. No, we're not going to elaborate on this.
- General
18) Fixed various issues that could result in soft locks or crashes.
19) Fixed a problem that could cause game to be stuck at sync screen indefinitely.
20) Fixed a problem with the Unstoppable achievement. And there was much rejoicing.
21) Smartlink HUD will now show up with controllers #2, #3, and #4.
22) Players won't get kicked for inactivity if they're still in the lobby when the game starts.
23) You should be less likely to cycle to a small version of a map if you have a lot of players.
24) Fixed some errors in localized text for Japanese, Korean, and Chinese.
25) You should get clearer feedback when attempting to join a full game via the guide.
26) Changed some of the achievement descriptions to make goals clearer.
27) Dwarf hint text is now correct. (They CAN be unawared - just not headshotted.)
- Bots
28) Bots on Dig Site are not so determined to kill themselves in the Sacrifice Pit now.
29) Bots in Raid games will emphasize flag pickup towards the end of rounds.
30) Bots should no longer be so fascinated with walls.
31) Bots no longer look at a flag carrier that can't be seen rather than threats that can be seen.
32) Public match fill bots should now support the team better.
This is the bulk of the changes. If you experience any problems with the title update, please post on the Technical Issues forum. Rux / Fall and the guys will be keeping an eye out.
-Kimona
Lead Program Manager, FASA Studio
This article was taken from the official Shadow run site
http://forums.shadowrun.com/forums/thread/108185.aspx