SINCITY WEEK #14

XGC TOMMYGUN XC

Community Leader
I see what you were trying to do with the color, the visor was blue so you were trying to bring that out with the blue background. But it doesnt quit work because 95% of the render is brown or green so it actually clashes most of the render!! I think if you would have added gradient maps to kind of blend all the brown and green into the blue you might pull it of, but I think it would have taken a lot of work with color tinting and the maps!!
 

VenerealMonkey

New member
it also looks like the render is flattened out a little bit. remember with CS6, hold shift + click and drag the corners to keep the same orientation of the image no matter the size. just make sure to get the size right before rasterizing it
 

XGC TOMMYGUN XC

Community Leader
OK so I wasnt trying to completely change your design or anything, I just wanted to show you the difference it make when you adjust your colors onto a decent color scheme!! So I took your design and made some adjustments. Now this is just one or to gradient maps and a couple of color adjustments, Some shading and some color highlights, this is just the start of what can be done and even this little bit only took about 2 minutes and made a bit of a difference!!



example2_zps1467fd4f.jpg
 

XGC SinCity

New member
Thanks for the pointers! I'm gonna start trying to apply this to all my work because the depth on yours is so much cleaner just by playing with the colors. And Venereal I never knew about holding the shift key I just always tried to eyeball it so that was a big plus also!
 

VenerealMonkey

New member
Thanks for the pointers! I'm gonna start trying to apply this to all my work because the depth on yours is so much cleaner just by playing with the colors. And Venereal I never knew about holding the shift key I just always tried to eyeball it so that was a big plus also!
Anytime brother! We are all here to help one another
 

XGC SinCity

New member


Resized the render, put a couple of gradients, and used the burn/dodge tool to try and create more depth and a stronger light source
 
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