SINCITY WEEK 15

VenerealMonkey

New member

nice sig Sin! vast improvement from when you started your app.
-the scythe seems to be in front of the reaper, when in fact it should be behind and therefore blended to show that.
-not feeling the blue flame at the bottom. had you chosen a cloud render or some fog/smoke would be better.
-the cloud brush needs to go as well. again, try to find a cloud render to use instead
-to create some depth with the blue orbs, smart sharpen that layer, then use a 15% blur tool over each one individually varying the amount of blur to show that some are in front and behind the render.
 

XGC SinCity

New member

nice sig Sin! vast improvement from when you started your app.
-the scythe seems to be in front of the reaper, when in fact it should be behind and therefore blended to show that.
-not feeling the blue flame at the bottom. had you chosen a cloud render or some fog/smoke would be better.
-the cloud brush needs to go as well. again, try to find a cloud render to use instead
-to create some depth with the blue orbs, smart sharpen that layer, then use a 15% blur tool over each one individually varying the amount of blur to show that some are in front and behind the render.
Better or worse?


 

XGC TOMMYGUN XC

Community Leader
Color scheme wise the purple one is better, keep paying close attention to blending your renders and stocks together as well as blending your colors together!!
 

XGC TOMMYGUN XC

Community Leader
That big round clock is very distracting, I almost didnt notice the reaper in the lower corner!! lol it could be because its big, round and in the center or because its brown and the rest of your sig is purple and blue!! Maybe both, lol.
 

SYN STANG

General
maybe blur the clock just slightly(overdone would just make it worse) since it is supposed to be behind the reaper and scythe, that way it looks like its more in the background(depth)
 
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