SPAWNING PROBLEMS WITH BLACK OPS

XGC Filters

New member
I am curious with each new edition of the Call of Duty games why they dont address a problem that i feel has plagued the game since its inception and that is the spawning dynamics. For one i feel they should make the spawning alittle more random, and less geared around a team mate that camps at the back of the spawn. I do however like on the Nuketown map how often times they spawn you in enemy territory. My main gripes are when they spawn you right in front of a enemy or right on a spot that a enemy just threw a grenade on. Also I think that when a team mate kills you either accidently or because they arent being a very good sport I feel that there should be a instant spawn back in the game, because when you have to wait to spawn because of someone elses mistake it gets pretty frustrating. That being said i do like the fact that they finally fixed the game where a team killer gets kicked after the third team mate kill.
 

XDC Raigenzaka

New member
Generally there is something like a 20ft buffer around an enemy that you can't spawn in.
On the case of Nuketown, it's only going to spawn you behind them if 1, maybe 2 of their teammates pass the middle of the map.
 

SYN Korbonite

New member
I am curious with each new edition of the Call of Duty games why they dont address a problem that i feel has plagued the game since its inception and that is the spawning dynamics. For one i feel they should make the spawning alittle more random, and less geared around a team mate that camps at the back of the spawn. I do however like on the Nuketown map how often times they spawn you in enemy territory. My main gripes are when they spawn you right in front of a enemy or right on a spot that a enemy just threw a grenade on. Also I think that when a team mate kills you either accidently or because they arent being a very good sport I feel that there should be a instant spawn back in the game, because when you have to wait to spawn because of someone elses mistake it gets pretty frustrating. That being said i do like the fact that they finally fixed the game where a team killer gets kicked after the third team mate kill.

1 Shounldn't ...reapeat SHOULD NOT! make spawns random unless ya like ppl poping up behide you! 2 You like Nuketown....lmao ah no comment :D , hardcore which is...no comment, 3 I dont liked gettin kicked part in HC they should just have it were if you shoot at your team mate you die instead of him will stop team killen guys from doin it unless they like haven negative K/D lol and I understand if ya didnt mean to shoot someone...but oh well just start your streak over and be abit more careful when shootin. I rather die because of a mistake I Made and not some person who just likes to team kill to make ppl mad in the game.
 
Last edited:

Inked Ivy

New member
In a game as fast as CoD it is quite hard to get the spawns right. By the time the game spawns you in the area 'deemed clear of hostiles', it's possible for enemy players to of already gotten there OR even spawned there if, like mentioned above, your team mates have taken possession of their territory.

On large maps it's not too bad compared to on the smaller ones (unless of a random camper who lives off lucky spawn kills).

And yes, it's good team killers are kicked. I don't play HC much as contrary to what people have said, everyone is camping in my games (maybe its just kiwis and aussies to afraid to move lmao) but in MW2 I played a lot and those encounters with team killers were the most annoying.
 
Top