Ever wanted to be a paintball god? After ten minutes behind the guns of the Razorback, you'll start believing you are. Built on the chassis of an Israeli fast-attack vehicle, the Razorback makes paintballers run like the devil himself was coming. With a 5000-round hopper and twin Tippmann A-5 Double Trouble Gatlins, the Razorback cruises at the eye of a hurricane of paintballs. The turret-mounted Double-Ts crank out 30 rounds per second of pure, roaring, paintball mayhem. The Razorback gunner swivels three hundred and 60 degrees with fully articulating guns. He can engage a threat from any direction, at any time. Behind his wall of paintball mesh, he is impervious to return fire. Inside the turret, the gunner has access to another 2,400 paintballs stored in pods around the inside of the waist of the turret housing. If he burns through his 5,000-round hopper, the gunner can shovel more paint from his backup supply. Also, in the utility cabinets that straddle the turret, the Razorback carries another six cases of paint. All in all, the Razorback hauls over 19,000 rounds onto the field.
Putting the "power" into "firepower" are two full-size 60 cubic foot scuba tanks mounted to the hood. These monster tanks feed plentiful air to all guns and launchers, as well as provide a mobile fill station for the SpecOps team when they're on-field. But, the main gunner isn't the Razorback's only sting. The side gunner blasts away from a forward and side port. He powers his gun with a remote air attachment that feeds directly off of the scuba tanks. The driver can dive into the action, too, when it really starts hitting the fan. With his own forward and side port, the Tank Commander can hammer away with his sidearm.
If a good paintballer can talk a lot of smack, how much smack would a paintball god talk? In answer to this question of the ages, the Razorback packs a loudspeaker/music system that takes smack-talk to a fine art. Blasting from twin amplified 30 watt speakers, anyone within reach of the microphone can razz the tank's victims with stinging smack or sooth their wounds with tender apologies. Or, you can crank up some tunes from the 40 gig iPod. Let them know they're about to get spanked by cranking some Flight of the Valkyries (from Apocalypse Now) or blast some thrashin' deathmetal or you could just send them screaming with some Clay Aiken. With all this firepower and attitude, it just wouldn't be fair if the Razorback couldn't be killed. Some scenario games require kill switches and kill zones on tanks and others allow tanks to be invincible. Regardless of the field rules, the Razorback honors any kill shots from rockets on it's kill zone or paintball hits on it's kill switch. The kill switch can be found on the front passenger fender, marked by an orange bulls eye. If you can put a paintball into the two inch hole (without getting owned first,) the horn will blare and the tank will be dead. Also, if you're a tank hunter (damn you,) and you can fire a rocket into the two-foot by two-foot squares located on each side of the Razorback, you get yourself a tank kill. When its time for tanks to duel, the Double-trouble Gatlins are replaced with twin JCS MKX launchers in the turret. With the cabin-mounted JCS rocket still available, that gives the Razorback three guns to deal damage to other tanks. With turn-on-a-dime maneuverability and triple-rocket firepower, the Razorback dominated the 2004 Oklahoma D-Day Tank-on-Tank battle. Who wouldn't want this extraordinaty piece of tactical equipment in their arsenal?
Putting the "power" into "firepower" are two full-size 60 cubic foot scuba tanks mounted to the hood. These monster tanks feed plentiful air to all guns and launchers, as well as provide a mobile fill station for the SpecOps team when they're on-field. But, the main gunner isn't the Razorback's only sting. The side gunner blasts away from a forward and side port. He powers his gun with a remote air attachment that feeds directly off of the scuba tanks. The driver can dive into the action, too, when it really starts hitting the fan. With his own forward and side port, the Tank Commander can hammer away with his sidearm.
If a good paintballer can talk a lot of smack, how much smack would a paintball god talk? In answer to this question of the ages, the Razorback packs a loudspeaker/music system that takes smack-talk to a fine art. Blasting from twin amplified 30 watt speakers, anyone within reach of the microphone can razz the tank's victims with stinging smack or sooth their wounds with tender apologies. Or, you can crank up some tunes from the 40 gig iPod. Let them know they're about to get spanked by cranking some Flight of the Valkyries (from Apocalypse Now) or blast some thrashin' deathmetal or you could just send them screaming with some Clay Aiken. With all this firepower and attitude, it just wouldn't be fair if the Razorback couldn't be killed. Some scenario games require kill switches and kill zones on tanks and others allow tanks to be invincible. Regardless of the field rules, the Razorback honors any kill shots from rockets on it's kill zone or paintball hits on it's kill switch. The kill switch can be found on the front passenger fender, marked by an orange bulls eye. If you can put a paintball into the two inch hole (without getting owned first,) the horn will blare and the tank will be dead. Also, if you're a tank hunter (damn you,) and you can fire a rocket into the two-foot by two-foot squares located on each side of the Razorback, you get yourself a tank kill. When its time for tanks to duel, the Double-trouble Gatlins are replaced with twin JCS MKX launchers in the turret. With the cabin-mounted JCS rocket still available, that gives the Razorback three guns to deal damage to other tanks. With turn-on-a-dime maneuverability and triple-rocket firepower, the Razorback dominated the 2004 Oklahoma D-Day Tank-on-Tank battle. Who wouldn't want this extraordinaty piece of tactical equipment in their arsenal?
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