TRAINING GROUNDS #15

TheRealMrNUGGET

New member
week15VTG_zps3cfd2115.jpg


CnC plz
 

KoG KiLo69

New member
I think the gap between the clouds and her lower abdomen is to big but it may just be me bro. Overall I like it.
 

VenerealMonkey

New member
week15VTG_zps3cfd2115.jpg


i do like how this one is laid out, but here are some fish and chips to gnaw on.
too much white above her. I see how you were trying to make them as the light source, but its over done. take out the one big glob right over the hammer and lower the other ones down to about a 80-90% opacity.
the clouds should be in front of the stars, not behind them. and like kilo said, if you had her coming out of the clouds, it would have been perfect.

hope this helped
 

TheRealMrNUGGET

New member
week15VTG_zps3cfd2115.jpg


i do like how this one is laid out, but here are some fish and chips to gnaw on.
too much white above her. I see how you were trying to make them as the light source, but its over done. take out the one big glob right over the hammer and lower the other ones down to about a 80-90% opacity.
the clouds should be in front of the stars, not behind them. and like kilo said, if you had her coming out of the clouds, it would have been perfect.

hope this helped

week15VTG_zps58419bde.jpg

does this look any better? i couldnt get the stars behind the clouds at the bottom because they are part of the same image, and most of the light above the hammer is coming from the background image
 

KoG KiLo69

New member
I'd kick the contrast up a couple notches and lower the brightness a notch or two. It would take the extra brightness down just a small bit while making the black and red stand out just a bit more. It's just me, but we have different styles. Overall I like it looks good bro, adding a light red tent with the black dead space in the clouds would look kinda nice and complement the render
 

SYN STANG

General
week15VTG_zps17f70a74.jpg


touched it up a little more. debating adding a color overlay
you really like your SinCity style stuff dont you? why dont you take it a step further and just make her lips bright red, then a very subtle red hint to the clounds as kilo said to compliment... i think this might work perfect for your style.
 

TheRealMrNUGGET

New member
I wouldn't really call it sin city, but this is the first time I've really tried something like this. I really went for the colors to be dead since it is a black and white sig, but decided to leave a little color at the end to grab the eye
 

TheRealMrNUGGET

New member
week15VTG_sincity_zpse9b98f48.jpg
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week15VTG_zps17f70a74.jpg


i dont like the new one as much. the contrast is cool, but i was going for that dull grayish white style. dont like the red, or the color pop to much
 

SYN STANG

General
week15VTG_sincity_zpse9b98f48.jpg
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week15VTG_zps17f70a74.jpg


i dont like the new one as much. the contrast is cool, but i was going for that dull grayish white style. dont like the red, or the color pop to much
awww, I want a second opinion on this one(the color one) I think the SinCity style(with that color pop just on her face) brings the attention IMMEDIATELY to the focal yet its subtle. I personally really like the effect of it, however I will say if your going for the dullish gray white the new version(non color) does look better. CnC would be maybe just a little too bright in some areas(mainly the glare on her hat) the rest the orbs look like the opacity was turned down, that one just stands out to me.
 

TheRealMrNUGGET

New member
awww, I want a second opinion on this one(the color one) I think the SinCity style(with that color pop just on her face) brings the attention IMMEDIATELY to the focal yet its subtle. I personally really like the effect of it, however I will say if your going for the dullish gray white the new version(non color) does look better. CnC would be maybe just a little too bright in some areas(mainly the glare on her hat) the rest the orbs look like the opacity was turned down, that one just stands out to me.

Ya, it's supposed to. It's hiding a break in the render. You can kinda see it in the sin city version
 

XGC SinCity

New member
I personally like the Sin City style one, it gives it another layer that seems to make the face pop out and everything else blend with the background. It's all about personal preference though they're both really good
 
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