XGC Axecident
New member
1) Gamer Tag/User Name:
XGC Axecident
2) Any writing experience that you may have (it’s okay if you have none)?
Formerly under different usernames -
(XGC BPley, XDC BPley, XGC Marauder, XGC Undead B) - Was on multiple version of the xiled news team. Conducted many reviews and many interviews of community members and outstanding Clans.
3) What type of news are you interested in sharing or reporting?
Community News, Spotlights, Interviews, Game Reviews, Accessory Reviews.
4) Based on your interests for the News Team, please submit a sample of an article.
Sample article is going to be a bit basic and brief TBH, as I am at work but i feel i should throw something down here until i can get online on xbox and do a proper interview to post in here.
I did a brief review / posting of PUBG Xbox One future update from the PTS, and this is it, please enjoy:
PUBG Xbox One PTS Updates, the Future of PUBG coming soon.
With the Miramar Update coming to the PUBG Main Game for May 24th 2018, we should be soon looking at the next updates that have hit, or will be hitting the PUBG Public Test Server coming with this update. Below are the updates that are live for the PTS on May 18th 2018.
All of this is copied direct from the source:
https://forums.playbattlegrounds.com/topic/239041-xbox-test-server-patch-notes-5182018-edition/
PATCH CHANGES:
Optimization / Stabilization
We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
Miramar requires additional work to bring it to the same level of optimisation as Erangel.
Optimized shadow in certain situations to reduce crashes.
Settings
Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
Settings tab order has been changed.
Name and description of “Control Setting” has been modified.
Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.
World
Vehicle and weapon spawns have been increased on Miramar.
Bugfixes
Fixed bug where vertical movement speed wasn't representative of settings chosen.
Fixed an issue where inverted control settings were being applied to the emote UI.
Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
You can now freelook while automatically swimming forward in water
Fixed an issue preventing some teammates’ map markers from showing on the compass
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed a problem preventing weapon display UI colorblind mode from being applied properly
Fixed the description of the “Auto Swim” button in the gamepad guide
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
The interaction key sometimes failed to show when certain actions were performed in front of a door
Emotes can no longer be used while preparing to throw grenades
Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
Fixed the problem preventing players from changing seats in vehicles
The emotes UI no longer improperly displays on the victory screen
Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.
XGC Axecident
2) Any writing experience that you may have (it’s okay if you have none)?
Formerly under different usernames -
(XGC BPley, XDC BPley, XGC Marauder, XGC Undead B) - Was on multiple version of the xiled news team. Conducted many reviews and many interviews of community members and outstanding Clans.
3) What type of news are you interested in sharing or reporting?
Community News, Spotlights, Interviews, Game Reviews, Accessory Reviews.
4) Based on your interests for the News Team, please submit a sample of an article.
Sample article is going to be a bit basic and brief TBH, as I am at work but i feel i should throw something down here until i can get online on xbox and do a proper interview to post in here.
I did a brief review / posting of PUBG Xbox One future update from the PTS, and this is it, please enjoy:
PUBG Xbox One PTS Updates, the Future of PUBG coming soon.
With the Miramar Update coming to the PUBG Main Game for May 24th 2018, we should be soon looking at the next updates that have hit, or will be hitting the PUBG Public Test Server coming with this update. Below are the updates that are live for the PTS on May 18th 2018.
All of this is copied direct from the source:
https://forums.playbattlegrounds.com/topic/239041-xbox-test-server-patch-notes-5182018-edition/
PATCH CHANGES:
Optimization / Stabilization
We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
Miramar requires additional work to bring it to the same level of optimisation as Erangel.
Optimized shadow in certain situations to reduce crashes.
Settings
Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
Settings tab order has been changed.
Name and description of “Control Setting” has been modified.
Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.
World
Vehicle and weapon spawns have been increased on Miramar.
Bugfixes
Fixed bug where vertical movement speed wasn't representative of settings chosen.
Fixed an issue where inverted control settings were being applied to the emote UI.
Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
You can now freelook while automatically swimming forward in water
Fixed an issue preventing some teammates’ map markers from showing on the compass
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed a problem preventing weapon display UI colorblind mode from being applied properly
Fixed the description of the “Auto Swim” button in the gamepad guide
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
The interaction key sometimes failed to show when certain actions were performed in front of a door
Emotes can no longer be used while preparing to throw grenades
Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
Fixed the problem preventing players from changing seats in vehicles
The emotes UI no longer improperly displays on the victory screen
Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.
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