KoG HEAD 2 HEAD
New member
i qouted your post and it can be read in the KoG GHOSTS forums, if it is satisfactory of your standards, i believe the statement, originally posted by, at the top of the page is good enough, otherwise i will remove it.
it is ok about the practices and such, i will be fine learning stuff with a small group or in solitary if i cant make the meetings and practices. if this is a problem, then i will do my best to make the time.
"strats" as you are likely used to in halo 2, have yet to be tried and tested. Everybody is still experimenting with that in halo 3, so there aren't any strats to be taught. Right now everybody is in very similar boats strategically.
Lolerz; how long were you playing halo 2? The original lockout strat for any gametype was focused on sniper, then BR became ideal, and Final Boss broke the mold by taking ball games into green room. You can talk strategies all you want, i'm just saying there aren't any standard strategies yet for halo 3.
If you really understand how to make strats yourself then there's no reason to wait. Alot of people like to just copy what they see pros doing, and that's fine. Unfortunately, since we have a long off-season before the first H3 event those people are pretty much out of luck. That's part of why I like to make my own strats. I can tailor them to my team's skill level and preferences and, well, they just seem to catch alot of people off-guard. The other team might know how to rush against the generic popular setup but be totally lost against mine. Little things like that are really helpful. Near the end of the '07 season my team ran some scrims against Perfect Storm (the one with Soviet, not Naded/Legit) and I think that the fact that we had some really solid strats that were different than most of what they'd seen before really helped us. That being said, it's important not to go outside of what you can do. Don't try to make strats that your team won't be able to execute in-game against good teams. I saw alot of that in the old H2 elites and it really didn't work well.