MY APPLICATION
My application
Ok i aint going to say things i am just going to get right down to the point an put my example out there and if you dont like it i am fine with that. Just tell me what you liked about it and didnt like about it... if it is not good enough to make me a part of the news team it is fine with me i will just work harder and get better.
*When Skate was first released in 2007, it took a refreshed look at the skateboarding genre. Now, with the Tony Hawk series taking a long-term hiatus, it was time for the Skate franchise to step to the grip tape and become the dominant skating game. With a refined control system, double the tricks, and a massive online community, Skate 2 hopes to Ollie over its past mistakes and dominate competition.
Similar to the first game, Skate 2 offers some sort of story, but it will most likely be disregarded after a short while. Players find themselves being freed from prison and stepping out into the New San Vanelona, which has been given a facelift after being decimated by an unknown natural disaster. Once a skater is crafted, it is the duty of the player to take back San Vanelona from Mongo Corp while rebuilding a career as a skateboarder. Scoring photos with magazines, going head to head with pros, and winning competitions accomplish this.
Skate 2's career is great when the opportunity is given to player to perform their own tricks during a challenge for high scores and photo shoots. Sadly, most of the challenges beyond that are painfully frustrating. The challenges players will face require specific tricks to be dialed. This is made nearly impossible by the control system, which is too specific for its own good. Aside from the finicky controls, the most important moments in the game freeze for a moment or the game completely shifts the direction of a skater in approach, making challenges more of a luck sport than skill.
Despite its flaws, there are also fresh improvements to many aspects of Skate 2. The ability to step off the grip tape and walk around is the most welcomed of the new features. Gamers can walk freely by simply pressing one command on the controller, leaving no set of stairs un-scaled. Skate 2 also allows players to manipulate objects, ranging from rails, ramps and quarter pipes into any position imaginable. Once off the board, however, the characters become stumbling, lead-heavy Neanderthals that only move in one direction and can be deleted upon meeting the smallest of obstacles. Being able to step off the deck also opens a new slew of moves for players to perform, as Skate 2 has nearly doubled its bag of tricks this time around.
Taking the game online, New San Vanelona quickly becomes a city that never sleeps. Skate 2 has a massive online community that supports multiple game modes and features. Gamers can take on other skaters in games of S.K.A.T.E. or try their luck at the Hall of Meat game mode where they attempt to achieve the biggest bail in order to win. Players can also rate each other's films and photos and the content is ranked with films and photos from others. The online community has definitely been beefed up this time around and gives players loads of replay value.
The presentation value has significantly increased this time around. Character models are well rendered and move flawlessly around the board. The audio is just as impressive with believable sound that account for every flip of the board and turn of the wheels.
Though it is a satisfying skating experience, Skate 2 is not without its drawbacks. If one is a veteran of the franchise, the new improvements will definitely merit a purchase. Its authentic presentation and spot on controls add to the realism and the feeling of skateboarding. However, the game has its glitches and messy bipedal physics that severely detract from the game play. If one is a completionist, then they should steer away from the challenges and stick with Tony Hawk, but casual gamers or seasoned skaters looking for an authentic alternative to hitting the streets will be overjoyed.*
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