SYN JORDAN XS DESIGN TEAM APP

SYN Jordan XD

Administrator
1) Gamertag and user name: SYN Jordan XS
2) What type of program are you using? Adobe Photoshop CS6
3) How much experience do you have with your program and making signatures or banners? 4.5 months
4) What is your current clan & rank?Section Leader of SYN Olympus & SYN Nocturnal. Will this affect your ability to fill the requirements of being on the design team? No


Hello everybody in XDC! I've been working with photoshop CS6 for a couple months now. I would conceed to the fact that i love art in many mediums but I know that I have a whole lot of room for growth and improvement in design. I know i have the basic concepts of light and shade location as i am a tattoo artist. I look forward to learning from you all! P.s. would like to be freelance and remain with my clans
 
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SYN Jordan XD

Administrator
Some of my previous work


1hazd2.jpg


1e4b4g.jpg


5vq8p0.jpg


2urqf6s.gif
 
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XGC Browncoat

New member
Thanks for applying to the Design Team. I just have a few tutorials that I would like you to read real quick that will introduce you to many signature design concepts.

Flow:
http://orig07.deviantart.net/69b5/f/2013/171/d/0/129fs643843vy9_by_xgcbrowncoat-d69yean.png

C4D Use:
http://orig05.deviantart.net/9b2f/f/2013/171/c/f/lessonwithglassc4d_by_xgcbrowncoat-d69ye74.jpg

Depth:
http://pre04.deviantart.net/c8a5/th/pre/f/2013/171/5/4/depth_by_xgcbrowncoat-d69ye7y.png

Also if you could do this signature tutorial afterwards with one of the training grounds images that would be excellent!

http://fc03.deviantart.net/fs71/f/2012/084/3/4/lol_quick_smudge_tutorial_by_ryder19-d4tx2pg.png

Thank you and good luck!
 

SYN Jordan XD

Administrator
Thanks for applying to the Design Team. I just have a few tutorials that I would like you to read real quick that will introduce you to many signature design concepts.

Flow:
http://orig07.deviantart.net/69b5/f/2013/171/d/0/129fs643843vy9_by_xgcbrowncoat-d69yean.png

C4D Use:
http://orig05.deviantart.net/9b2f/f/2013/171/c/f/lessonwithglassc4d_by_xgcbrowncoat-d69ye74.jpg

Depth:
http://pre04.deviantart.net/c8a5/th/pre/f/2013/171/5/4/depth_by_xgcbrowncoat-d69ye7y.png

Also if you could do this signature tutorial afterwards with one of the training grounds images that would be excellent!

http://fc03.deviantart.net/fs71/f/2012/084/3/4/lol_quick_smudge_tutorial_by_ryder19-d4tx2pg.png

Thank you and good luck!
I'll have something finished up by monday at latest.
 

SYN Jordan XD

Administrator
Thanks for applying to the Design Team. I just have a few tutorials that I would like you to read real quick that will introduce you to many signature design concepts.

Flow:
http://orig07.deviantart.net/69b5/f/2013/171/d/0/129fs643843vy9_by_xgcbrowncoat-d69yean.png

C4D Use:
http://orig05.deviantart.net/9b2f/f/2013/171/c/f/lessonwithglassc4d_by_xgcbrowncoat-d69ye74.jpg

Depth:
http://pre04.deviantart.net/c8a5/th/pre/f/2013/171/5/4/depth_by_xgcbrowncoat-d69ye7y.png

Also if you could do this signature tutorial afterwards with one of the training grounds images that would be excellent!

http://fc03.deviantart.net/fs71/f/2012/084/3/4/lol_quick_smudge_tutorial_by_ryder19-d4tx2pg.png

Thank you and good luck!
zl7zmr.gif


there ya go.
 

SYN Last Laugh

New member
Alright, work has been hell so I haven't been around.

The Disturbed pic (The blended one): It was a nice choice of colors, though I feel like the render felt stretched. I know it's a weird image so it might be that. (I've made a signature with that pic and it came out in the same way.) The blend is nice, but it's almost too blended. What you might want to try is taking a grunge brush to the background to show some distinction between the render and the background.

The Carnage signature: I like the font of the text in the first one more than the second, though you should try blending it more (try dropping the opacity of it to 70-80%). On the other hand, the text in the second version has better placement, though it still seems a little high. I'd also make it smaller. Personally, I like texts that don't have too much to them. Let the picture be exciting, and the text be more of a compliment than anything else. In the second, I liked the C4D but I think you should've erased some of it. It covers way too much of the render; especially the piece that goes over his face and through his mouth. It also sticks out like a sore thumb because of how plain (?) the red is compared to the rest which is a mixture of red and black. Try putting photo filters or gradient maps over the top of your completed signature to tie them all together. Personally, I almost always drop the saturation some right before adding two or three gradient maps to give it all the same tint. It's a trick that helps with blending.

The weird wet looking thing with the teeth: I really like this one. The darkness on the edges is a nice touch, though I don't think I would've went in so deep with it. And if you are going to go that deep in the corners, the edges around the rest of the signature should have some too. Same note on the text, it's generally a no-no to have the text on the render. It should be on the smaller side and right near the render to drag the eye to it. If it's over it, your focus ends up on the text more than the render.

The Anime Signature: At first, it looks good. It has a nice flow in the foreground, but then when you focus on the background you can see that other C4D you added which goes in the total opposite direction and throws things off. And just like in the carnage one, the pieces that land up near his face make the render harder to read. The text I would've gone smaller, and this may be a personal thing but strokes and outlines on text very rarely look good especially when that thick. I made a signature about an hour ago that just would not work with text unless I put a stroke around it, so sometimes it's needed but even then it shouldn't be more than one pixel. I also wouldn't spread your name out that far. I like to get the letters to almost touch when I stack it like that. It's a good placement otherwise, though.

Ghost Rider: First thing I notice is the text. You have a lot of room on the right hand of the signature so there's really no reason it needs to be on the render the way it is. I don't know if it was the render, or the way you resized it but it looks smooshed. In photoshop, when resizing, if you hold shift it will keep the size ratio so that doesn't happen. Blending would've helped in this one. Again, saturation and gradient maps work wonders when it comes to unifying a signature.


You've come a long way from the first one you posted so I wouldn't get discouraged. I would look at some signatures (whether it be from designers here or other sites like shadowplay is irrelevant) just to get a general feel of what the goal is when making one. The difference doesn't really hit you until you see it first hand.

shao_kahn_by_harlequin65-d4ccqbp.jpg


sonic_sig_by_harlequin65-d4fnkbh.jpg


These are two I made a long time ago, and a fair distance apart. You can see how I just haphazardly tossed the C4D behind Shao Khan, but then I started looking more closely and taking the time to erase and re-add different parts of C4Ds to create a flow like in the sonic one (And even that one isn't all that wonderful). It's all trial and error, and practice. Keep up with the tutorials and you'll continue to get better. I can say from personal experience that I hate tutorials but the minute I stopped doing them I stopped growing. I still do, and re-do them. Today, actually, I did the "Complete beginners tutorial" I sent you just to brush up on some things I had stopped doing (like messing with the dodge and burn tools).
 

SYN Jordan XD

Administrator
Alright, work has been hell so I haven't been around.

The Disturbed pic (The blended one): It was a nice choice of colors, though I feel like the render felt stretched. I know it's a weird image so it might be that. (I've made a signature with that pic and it came out in the same way.) The blend is nice, but it's almost too blended. What you might want to try is taking a grunge brush to the background to show some distinction between the render and the background.

The Carnage signature: I like the font of the text in the first one more than the second, though you should try blending it more (try dropping the opacity of it to 70-80%). On the other hand, the text in the second version has better placement, though it still seems a little high. I'd also make it smaller. Personally, I like texts that don't have too much to them. Let the picture be exciting, and the text be more of a compliment than anything else. In the second, I liked the C4D but I think you should've erased some of it. It covers way too much of the render; especially the piece that goes over his face and through his mouth. It also sticks out like a sore thumb because of how plain (?) the red is compared to the rest which is a mixture of red and black. Try putting photo filters or gradient maps over the top of your completed signature to tie them all together. Personally, I almost always drop the saturation some right before adding two or three gradient maps to give it all the same tint. It's a trick that helps with blending.

The weird wet looking thing with the teeth: I really like this one. The darkness on the edges is a nice touch, though I don't think I would've went in so deep with it. And if you are going to go that deep in the corners, the edges around the rest of the signature should have some too. Same note on the text, it's generally a no-no to have the text on the render. It should be on the smaller side and right near the render to drag the eye to it. If it's over it, your focus ends up on the text more than the render.

The Anime Signature: At first, it looks good. It has a nice flow in the foreground, but then when you focus on the background you can see that other C4D you added which goes in the total opposite direction and throws things off. And just like in the carnage one, the pieces that land up near his face make the render harder to read. The text I would've gone smaller, and this may be a personal thing but strokes and outlines on text very rarely look good especially when that thick. I made a signature about an hour ago that just would not work with text unless I put a stroke around it, so sometimes it's needed but even then it shouldn't be more than one pixel. I also wouldn't spread your name out that far. I like to get the letters to almost touch when I stack it like that. It's a good placement otherwise, though.

Ghost Rider: First thing I notice is the text. You have a lot of room on the right hand of the signature so there's really no reason it needs to be on the render the way it is. I don't know if it was the render, or the way you resized it but it looks smooshed. In photoshop, when resizing, if you hold shift it will keep the size ratio so that doesn't happen. Blending would've helped in this one. Again, saturation and gradient maps work wonders when it comes to unifying a signature.


You've come a long way from the first one you posted so I wouldn't get discouraged. I would look at some signatures (whether it be from designers here or other sites like shadowplay is irrelevant) just to get a general feel of what the goal is when making one. The difference doesn't really hit you until you see it first hand.

shao_kahn_by_harlequin65-d4ccqbp.jpg


sonic_sig_by_harlequin65-d4fnkbh.jpg


These are two I made a long time ago, and a fair distance apart. You can see how I just haphazardly tossed the C4D behind Shao Khan, but then I started looking more closely and taking the time to erase and re-add different parts of C4Ds to create a flow like in the sonic one (And even that one isn't all that wonderful). It's all trial and error, and practice. Keep up with the tutorials and you'll continue to get better. I can say from personal experience that I hate tutorials but the minute I stopped doing them I stopped growing. I still do, and re-do them. Today, actually, I did the "Complete beginners tutorial" I sent you just to brush up on some things I had stopped doing (like messing with the dodge and burn tools).

I felt that it was too blended as well. Lost most of the clarity of the section that i stole for background. And yep it is kind of stretched or skewed a little too much for sure. Ill work on proportion a little more and i think i'll get it down.

Good call on carnage image i felt that the first one had decent flow and placement but i was thinking that my shadows blended too much and that i need to contrast my highlights more to try and depict depth a little better. I utilized the dodge and burn tools. And at the end i threw a soft light adjustment on it to try and subtle it down. Then i realized that i havent did alot with any c4ds and early in my experience with the cinema4d. Now i got a better feel for clipping with them and erasing for small tweaks to flow direction. Just to kind of give u an idea where my thought process was then.

The melting face thing i grabbed from the test images and ran a tutorial with it. Everything went pretty good with it for me. I liked what my different gradient maps did for the shade and tone. The only thing that threw me for a loop was when i diffused the immage. Never attempted that before so it took a minute to figure out how as it never really specified that i needed to allocate the original image selection for an example. Or something along them lines.. idk. But the only thing i couldnt do with that tutorial was give it a cooling effect. Cause i couldnt find it. Actually i just found where warming and cooling effects are, today. Lol.

On the anime, i duplicated finished background, layer masked it with lowered opacity. Made a clipping mask with lowered saturation. The c4d got lost on me and i couldnt correct it when i made the mistake of merging my layers too early. The effect in the sky in the background was created before the merge, using a custom splater brush or grunge im not sure which it was from. But i thought that was cool how it blended color scheme. But didnt flow well with the c4d at the forefront.

Ghostrider was reduced too much. I used shift when sizing but i lost alot of hisdetail and lines when it reduced that far. Honestly it was probably a bad selection for my render. I tried to enhance his highlights and shades lith burn and dodge but that was so limited to the fact that the resolution was mud. I like my choice of his placement. However i agree that the text couldve been better located. And i would love to reduce the space between the names but i just dont know where to change those controls yet. Thats something thats been pretty frustrating at times.

I like the shao khan sig. The c4ds in the background look pretty awesome. Shao khan himself looks like he has a blur filter on him. Where the background doesnt look like it does. But then it really makes me notice the light source over his head.

Sonic looks awesome. Just the opposite and stark contrast. The gaussion blur filter and then erased the focal points. Very nice exaple for me and the c4ds compliment his placement, direction and depth. Makes the 2D look 3D for sure. Although i dont see any light source like shao khan has. And sonics contrast in the render definately call for it.

Thanks for the cnc. Ive been waiting to grow more and ive taken to this a whole lot more then i actually anticipated. Im going to take your advice and incorporate it. im also going to keep running the tuts and hopefully it will start becoming second nature at some point.
 
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SYN Jordan XD

Administrator
my first attempt at a few things with black and gray. I know its a little all over the place. mostly I was just thrilled that I only used 2 renders and extracted the rest
r6zdvt.png
 

SYN Last Laugh

New member
Good call on carnage image i felt that the first one had decent flow and placement but i was thinking that my shadows blended too much and that i need to contrast my highlights more to try and depict depth a little better. I utilized the dodge and burn tools. And at the end i threw a soft light adjustment on it to try and subtle it down. Then i realized that i havent did alot with any c4ds and early in my experience with the cinema4d. Now i got a better feel for clipping with them and erasing for small tweaks to flow direction. Just to kind of give u an idea where my thought process was then.

If you have a problem with the shadow, you can always try to use the brightness/contrast adjustment, or if you wanted to lighten one you could've tried the dodge tool on about 50% and gone over it until you had it where you wanted it. But personally I like the way he fades into the back. I might've lightened his face up a bit more to make it pop but other than that with the way he's positioned and the flow of it I don't see it being a problem to have him fade out.


On the anime, i duplicated finished background, layer masked it with lowered opacity. Made a clipping mask with lowered saturation. The c4d got lost on me and i couldnt correct it when i made the mistake of merging my layers too early. The effect in the sky in the background was created before the merge, using a custom splater brush or grunge im not sure which it was from. But i thought that was cool how it blended color scheme. But didnt flow well with the c4d at the forefront.

What you can try next time (and this only works if you catch it before you get too many steps in) is create a new lawyer, and go to Image>Apply Image. It essentially merges all your layers together in a new layer without getting rid of the original separated ones. Essentially, it turns all your pieces into a stock.

Ghostrider was reduced too much. I used shift when sizing but i lost alot of hisdetail and lines when it reduced that far. Honestly it was probably a bad selection for my render. I tried to enhance his highlights and shades lith burn and dodge but that was so limited to the fact that the resolution was mud. I like my choice of his placement. However i agree that the text couldve been better located. And i would love to reduce the space between the names but i just dont know where to change those controls yet. Thats something thats been pretty frustrating at times.

I never use enter to bring a new line of text. Unless it's side by side, I always make a completely separate new line of text, that way I can use the arrow keys to bring it as close as I want it.

I like the shao khan sig. The c4ds in the background look pretty awesome. Shao khan himself looks like he has a blur filter on him. Where the background doesnt look like it does. But then it really makes me notice the light source over his head.

I hate that signature. It wasn't a great render to begin with and I was sloppy with the blur tool when trying to blend his edges. The light source was way too big, and inevitably what ended up blurring his face.

Sonic looks awesome. Just the opposite and stark contrast. The gaussion blur filter and then erased the focal points. Very nice exaple for me and the c4ds compliment his placement, direction and depth. Makes the 2D look 3D for sure. Although i dont see any light source like shao khan has. And sonics contrast in the render definately call for it.

That was the first one where I really manipulated the C4Ds and that was where my focus was. Signature etiquette says to always put in a light source, but I'll be honest I don't. He could've used it because his hands are lit up so brightly, but there's no where else that's lit up so you can tell the lights in front of him which was why I originally left it. I've generally stopped using white brushes for light sources unless it can really fit. I prefer to use one of the rendered lights.


Thanks for the cnc. Ive been waiting to grow more and ive taken to this a whole lot more then i actually anticipated. Im going to take your advice and incorporate it. im also going to keep running the tuts and hopefully it will start becoming second nature at some point.

That's what I'm here for. :)
 

Rave

New member
Hope the design team doesn't mind me posting in here, but here's some cnc on the black and white signature that you made. If you're going to do black and white, only do black and white. The red that you added looks very out of place and is distracting. Also, you should move your focal point (the gas mask) to either the left or the right because you want to follow the Rule-of-Thirds principle when doing signatures/photography. Next, you should try just using one focal point since you have few in this signature (the V for Vendetta mask and the gas mask, the sniper, the crow) it makes the signature feel very compact/crowded and takes the flow away from the signature. As for your text, I would change the color from red to black, and lower the opacity of it from 100 to maybe something like 80-90. Try using this tutorial to help you work out the kinks that you have in your black and white signature. What's nice about this tutorial is that it will have concepts that you can use outside of black and white signatures.

Tutorial: http://www.sigtutorials.com/tutoria...te-signametroid-prime-signature-tutorial.html
 
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