SYN JORDAN XS DESIGN TEAM APP

SYN Jordan XD

Administrator
Hope the design team doesn't mind me posting in here, but here's some cnc on the black and white signature that you made. If you're going to do black and white, only do black and white. The red that you added looks very out of place and is distracting. Also, you should move your focal point (the gas mask) to either the left or the right because you want to follow the Rule-of-Thirds principle when doing signatures/photography. Next, you should try just using one focal point since you have few in this signature (the V for Vendetta mask and the gas mask, the sniper, the crow) it makes the signature feel very compact/crowded and takes the flow away from the signature. As for your text, I would change the color from red to black, and lower the opacity of it from 100 to maybe something like 80-90. Try using this tutorial to help you work out the kinks that you have in your black and white signature. What's nice about this tutorial is that it will have concepts that you can use outside of black and white signatures.

Tutorial: http://www.sigtutorials.com/tutoria...te-signametroid-prime-signature-tutorial.html

Cool, thanks for the tips and advice and ill definately do the tutorial. I come up with some of my favorite works from tutorials.
 

SYN Jordan XD

Administrator
Cool, thanks for the tips and advice and ill definately do the tutorial. I come up with some of my favorite works from tutorials.
This is what I got from the
tutorial. Completely raw without any custom work. no smudging, all filters , layers, brushing, and erasing. also no dodging or burning.

o52nbp.jpg

2j2yn9y.png
 
Last edited:

SYN Last Laugh

New member
It might be the render, because of her outfit (I don't know what a Nun's outfit is called) but if you look at yours vs the tutorial you can see how their render fades into the black and white while yours looks to sit on top of the background rather than one picture? I know you said you didn't use any custom work, but a little bit of bluring and light erasing around the edges of her would go a long way in this signature.

I will say that the background has a much nicer flow to it then usual.
 

SYN Jordan XD

Administrator
It might be the render, because of her outfit (I don't know what a Nun's outfit is called) but if you look at yours vs the tutorial you can see how their render fades into the black and white while yours looks to sit on top of the background rather than one picture? I know you said you didn't use any custom work, but a little bit of bluring and light erasing around the edges of her would go a long way in this signature.

I will say that the background has a much nicer flow to it then usual.
Good observation. I only blended one side of her intentionally to allow a small portion of the all-seeing eye behind her to show through. But if you think it would look better blended, smudged or further blurred with focal erased, i can try another go at it too.
 

SYN Last Laugh

New member
I have really bad eyes when it comes to black and white, so it may be me, but I don't really see the eye. If the bottom of the eye is right where her cigarette is then I kind of see it, but to me it just looks like another blob of black.

JHA7U7s.png


I would take a 25px soft eraser at 50% opacity across the render where I put the red to blend it. Then, depending on how it looked, do the same with the blur tool.

I would also see how sharpening her hand a little bit would look since it seems to be in front of her. It might help a little bit with depth. I could be way off base because I've never really done a B&W signature before. I'll do some with real low color, but never full B&W.
 

SYN Jordan XD

Administrator
I have really bad eyes when it comes to black and white, so it may be me, but I don't really see the eye. If the bottom of the eye is right where her cigarette is then I kind of see it, but to me it just looks like another blob of black.

JHA7U7s.png


I would take a 25px soft eraser at 50% opacity across the render where I put the red to blend it. Then, depending on how it looked, do the same with the blur tool.

I would also see how sharpening her hand a little bit would look since it seems to be in front of her. It might help a little bit with depth. I could be way off base because I've never really done a B&W signature before. I'll do some with real low color, but never full B&W.
Yea, that was the location of where i erased part of the render. I actually did sharpen the hand and her cigarette and smoke, mouth, and eyes. Was worried that if i pushed it further that it would over exaggerate the effect. I guess another part of my problem is sizing and image quality for render. Probably pushing my boundaries a little with them and compromising the foundation that im given to work with from the beginning.
Im going to apply those effects that u suggested though later and see what i come up with.
 

SYN Last Laugh

New member
If you already sharpened the hand, I'd agree to not do it again. I mean, you could just to see how it would look but if it ends up being too much just undo it. Erasing/bluring the area I suggested near the hand may be enough to fully give it that pop.
 

SYN Jordan XD

Administrator
If you already sharpened the hand, I'd agree to not do it again. I mean, you could just to see how it would look but if it ends up being too much just undo it. Erasing/bluring the area I suggested near the hand may be enough to fully give it that pop.

2j2yn9y.png



I juggled a couple layers, played with my opacity, changed font arrangement, blurred, dodged, and sharpened. copied and reapplied original render, filtered it to old school and also desatured agn. fine tuned the color adjustments(or in this case, lack of them) lol. then I erased portions of separate layers again in my attempt to create more depth and substance. her face is more realistically vibrant with better tones and smoother shadows even though it is less drastic and more subtle and smooth. same for her hand-which I thought I was lost on. I could create another layer and apply img and further adjust/touch up. but im pretty satisfied with result. thanks for the help and input
 

SYN Jordan XD

Administrator
wanted to try a new technique.. using tech for theme. lol
29o4sxy.png


numerous color balances as different opacities on top of multiple grunge and rust brush layers. render is masked and feathered and embedded between a number of color adjustments to give depths to it and create an effect that it is emerging through stardust. used different color starbrush layers and ultimately changed hue and saturation to different color combo altogether. sharpened all and filtered on softlight
 

SYN Last Laugh

New member
wanted to try a new technique.. using tech for theme. lol
29o4sxy.png


numerous color balances as different opacities on top of multiple grunge and rust brush layers. render is masked and feathered and embedded between a number of color adjustments to give depths to it and create an effect that it is emerging through stardust. used different color starbrush layers and ultimately changed hue and saturation to different color combo altogether. sharpened all and filtered on softlight

I really like this one. Personally, and this is just personal style so it's not even real CNC, I would've dropped the saturation on the final product to give it a nice overall fade.

The only real CnC I have is on the left side of the image. It almost looks like a sword with an eye? Or maybe the head of a dragon? It's a bit distracting and I don't know where it fits in. I would've removed it all together or smudged it into the cloud effect you have going on. But over all great work. It's miles ahead of when you first started.
 

SYN Jordan XD

Administrator
I really like this one. Personally, and this is just personal style so it's not even real CNC, I would've dropped the saturation on the final product to give it a nice overall fade.

The only real CnC I have is on the left side of the image. It almost looks like a sword with an eye? Or maybe the head of a dragon? It's a bit distracting and I don't know where it fits in. I would've removed it altogether or smudged it into the cloud effect you have going on. But over all great work. It's miles ahead of when you first started.
really good to hear, man. I was kind of on the fence about that symbol too. pretty sure its an imprint of the halo sword. but yea, that could have blended a lot more or probably should have just gone for sure. appreciate the positive vibes bro
 

SYN Jordan XD

Administrator
they are starting to come along a lot easier now with a clear and concise notion of what I want to achieve and I pretty much now know how I want to do it. many times lately I go through numerous background techniques that would be fine as is and I further manipulate them at different levels to the point where it seems to me that each layer could just about go in its own different direction.. I guess overall my point is, that its kind of finally beginning to look more relative a lot better for me now.
 

SYN Last Laugh

New member
they are starting to come along a lot easier now with a clear and concise notion of what I want to achieve and I pretty much now know how I want to do it. many times lately I go through numerous background techniques that would be fine as is and I further manipulate them at different levels to the point where it seems to me that each layer could just about go in its own different direction.. I guess overall my point is, that its kind of finally beginning to look more relative a lot better for me now.

You can see that in them. The flow of them all is a LOT better than it was before. Like in the one you just posted. The streaks in the background follow the same path as it would seem his body is, as well as the muzzle flash from the gun. I'm not a fan of the text or the border, though. I would start trying to use more clean, cut, plain fonts than what you've been using and see how that works for you. Otherwise, I'm a fan. I like that you blurred the body but left the gun, face, and hands nice and sharp it gives it a good depth especially since there's no actual image in the background to help with that.
 

SYN Jordan XD

Administrator
You can see that in them. The flow of them all is a LOT better than it was before. Like in the one you just posted. The streaks in the background follow the same path as it would seem his body is, as well as the muzzle flash from the gun. I'm not a fan of the text or the border, though. I would start trying to use more clean, cut, plain fonts than what you've been using and see how that works for you. Otherwise, I'm a fan. I like that you blurred the body but left the gun, face, and hands nice and sharp it gives it a good depth especially since there's no actual image in the background to help with that.
right on. yea I should probably go get some different fonts. I grabbed a few new ones earlier but it seems that prepping for work is half the process always, huh? cool deal tho. thx for the CnC, as I always I know that is a key contributor to my growth.
 

XGC Browncoat

New member
wanted to try a new technique.. using tech for theme. lol
29o4sxy.png


numerous color balances as different opacities on top of multiple grunge and rust brush layers. render is masked and feathered and embedded between a number of color adjustments to give depths to it and create an effect that it is emerging through stardust. used different color starbrush layers and ultimately changed hue and saturation to different color combo altogether. sharpened all and filtered on softlight

Alright, Jordan you are accepted to the team, Congrats! Send in a usergroup join request and get to work on some requests :D
 
Top