OLD GALLERY PAGES

OLD GALLERY PAGES


  • Total voters
    12
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KiD DMND

New member
C&C PLZ

C&C Plz

asainguycopy.png
 

NecroWhuut

New member
your signature streches the page ur only allowed one vert and nothing else in your sig, but now for the sig i like it, you won your first battle with it xP
 

NecroWhuut

New member
I already said i would battle you

here i make the rules!

No Vert.
max size 400x150
theme: ummmm freestyle i guess, unless you can think of a theme.
no animation
due tuesday
 

Xexxy

New member
SIGGEH

Siggeh

MAde for kog bear.
dont feel like posting the text version.
hes got the code for that.


but here we are.

beartextless.png
 

MasterLeaf

New member
NEED HELP REVERSE-ENGINEERING THIS SIG STYLE

Need help reverse-engineering this sig style

So, I've been making some explosion-flow sigs (using static renders in the center, making the flow towards the center) using this style recently

1zf3o1x.jpg



I fancy making a black version of this sig. Unfortunately the reason the modes Screen and Lighten and Color Dodge work so well is that they don't appear at all on a white Background, so the C4ds and stocks I use only appear in the center. So I figure, the obvious way to go is Linear Burn and its associated blending modes. Boy, was I wrong.


How would you guys say I go about making a black version of my sigs? Like this, for example:

2d0e8np.jpg


----------------
Now playing: Incubus - Aqueous Transmission
via FoxyTunes
 

Xexxy

New member
personally, i dont like this style.
theres no real flow or compo to it.
i mean, the efxs nice, but too much neg space
just doesnt look riteee.
 

MasterLeaf

New member
personally, i dont like this style.
theres no real flow or compo to it.
i mean, the efxs nice, but too much neg space
just doesnt look riteee.

It's the best style I've found to compliment a bland, static render.

And black neg space is a lot better than white, hence my cry for help.
 

S3NOR1TA

New member
what about using smudge settings....to blend outward. or maybe using a pattern overlay on the outskirts of the "explosion" to create the fade effect you've got going on in the first sig. (which btw is my personal fav thus far). and maybe instead of using linear burn you could try leaving the render as is and reducing the "fill" to where you like it.

also what helps with dark sigs is using a gradient map after applying the image. a good one to use for dark sigs besides the black and white gradient map is the purple to orange gradient map...setting it to either normal with reduced opacity or setting it to "overlay" and adjusting the fill.

hope that helps. =)
 

MasterLeaf

New member
The center is smudged, it's multiple smudged layers merged together, then the c4d's are adjusted for the space. I'll see what pattern overlays can accomplish.


Also, that's an interesting thing I've always wanted to ask, what's the difference between fill and opacity?
 
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