to much going on on TOP of the render, you dont want to do too much(if any) effects over the render otherwise it blurs/blends in with the rest and you want it to be your focal point. The rest of it awesome.
Wow theses sig are incredible. Absolutely amazing you guys got real skill. Im always hovering these forums checking out your guys sig there so cool. Real talent. I was actually looking to get a sig if anyone here can help me or point me in the right direction that be great. I got ideas, I no I should post in the thread requeat sig. I read the before you post thread and it says I need to have 50 posts before I can get a sig or I can ask someone on the side. I dont have 50 yet but im working on it nd I will. So if someone can get back to me I'd really appreciate it.
Thank you
Wow theses sig are incredible. Absolutely amazing you guys got real skill. Im always hovering these forums checking out your guys sig there so cool. Real talent. I was actually looking to get a sig if anyone here can help me or point me in the right direction that be great. I got ideas, I no I should post in the thread requeat sig. I read the before you post thread and it says I need to have 50 posts before I can get a sig or I can ask someone on the side. I dont have 50 yet but im working on it nd I will. So if someone can get back to me I'd really appreciate it.
Thank you
Dude thats kool...I like that!
LOOK AT THE FLOOOOOOOOOOOOOW!!!!! GREAT change with the splatter, all going in the same general direction, much improved. not to mention I like this image ALOT. unique and good work.
First time animation... riiiiiiiiiight.... very nice.
Hello Syn, I'm VenerealMonkey, Lead Designer over XG Design. I've been busy with other projects and haven't had a chance to pop in and see your work until now.
Before saying anything about your works, I am very blunt and to the point. I don't do it to be mean, but if there is a pile of **** on the ground, well there is a pile of **** on the ground. I call it like it is because people need truth to become better and push themselves.
That being said, here we go....
We tend to try and pull colors off the focal to create the background and as a central point of all colors around it. and going all street graffiti over it distorts the entire thing. I'm not saying that skittles splatters can't ever be used, but its very rarely. The render itself is blended and blurred in weird spots. her hand, headphones and cord are all sharp, but then her arms, the record and her shoulders are overblurred.
I can see the effect you were trying to go for, and I know the potential for you to do better is there, just look at your animated sig. nice work on that one.
Now had you done a gradient black and white splatter and put it to overlay, or mess with the layer options as you like, it would bring forward the colors from the background instead of adding an entire color wheel that doesn't fit. Try applying this and repost the new one and then move on to the below.
I am going to give you a link to a render and a tutorial I would like you to use for you next design. remember, this sort of thing is not learned overnight and takes practice and persistence. So bear with myself and the rest of the team helping you through this and you will be well on your way as a Design Team member in no time.
Tutorial: http://www.youtube.com/watch?v=usp5tP1uYgA
Render: http://fc09.deviantart.net/fs70/i/2012/020/4/c/anime_render_1_by_darkneji12-d4mzxxg.png
Hello Syn, I'm VenerealMonkey, Lead Designer over XG Design. I've been busy with other projects and haven't had a chance to pop in and see your work until now.
Before saying anything about your works, I am very blunt and to the point. I don't do it to be mean, but if there is a pile of **** on the ground, well there is a pile of **** on the ground. I call it like it is because people need truth to become better and push themselves.
That being said, here we go....
We tend to try and pull colors off the focal to create the background and as a central point of all colors around it. and going all street graffiti over it distorts the entire thing. I'm not saying that skittles splatters can't ever be used, but its very rarely. The render itself is blended and blurred in weird spots. her hand, headphones and cord are all sharp, but then her arms, the record and her shoulders are overblurred.
I can see the effect you were trying to go for, and I know the potential for you to do better is there, just look at your animated sig. nice work on that one.
Now had you done a gradient black and white splatter and put it to overlay, or mess with the layer options as you like, it would bring forward the colors from the background instead of adding an entire color wheel that doesn't fit. Try applying this and repost the new one and then move on to the below.
I am going to give you a link to a render and a tutorial I would like you to use for you next design. remember, this sort of thing is not learned overnight and takes practice and persistence. So bear with myself and the rest of the team helping you through this and you will be well on your way as a Design Team member in no time.
Tutorial: http://www.youtube.com/watch?v=usp5tP1uYgA
Render: http://fc09.deviantart.net/fs70/i/2012/020/4/c/anime_render_1_by_darkneji12-d4mzxxg.png