XGC SINCITY APPLICATION

Jupiter

New member

Color-wise, this version is so much better. I love bright neon colors but the last one seriously looked like a skittle explosion. There are some noticeable areas around the render that keep it from really blending like around the record and around her head but I think the color change is a huge improvement.
 

XGC SinCity

New member
Color-wise, this version is so much better. I love bright neon colors but the last one seriously looked like a skittle explosion. There are some noticeable areas around the render that keep it from really blending like around the record and around her head but I think the color change is a huge improvement.

What would be the best way to blend those areas in? Like directly blur or smudge the top render or some of the bottom layers?
 

SYN STANG

General
try making a copy of the unedited render layer(3-4 times or more depending on how it looks) then blur/smudge the edges of the render, so its creating blended layers using render colors... hope that makes sense, keep the unedited render layer on TOP! also, Ive gotten permission to have you try your hand at real sig requests, If you want to take on one of the open sig requests and post the pickup here(not in the pickup area) until someone approves it, I feel this would be a good next step for you. again, do not post/give out the finished sig until after its posted here for approval, and we can also walk you through posting a pickup. Or you can keep doing test images if you want, your choice, just throwing the realistic sig option out there for you.
 

XGC SinCity

New member
try making a copy of the unedited render layer(3-4 times or more depending on how it looks) then blur/smudge the edges of the render, so its creating blended layers using render colors... hope that makes sense, keep the unedited render layer on TOP! also, Ive gotten permission to have you try your hand at real sig requests, If you want to take on one of the open sig requests and post the pickup here(not in the pickup area) until someone approves it, I feel this would be a good next step for you. again, do not post/give out the finished sig until after its posted here for approval, and we can also walk you through posting a pickup. Or you can keep doing test images if you want, your choice, just throwing the realistic sig option out there for you.

So the other dude cancelled his request so I went with this one



HTML:
[URL=http://s1152.photobucket.com/user/JSaia78/media/xmpxsonofsin7_zps4c6448a2.jpg.html][IMG]http://i1152.photobucket.com/albums/p499/JSaia78/xmpxsonofsin7_zps4c6448a2.jpg[/IMG][/URL]

Link:
http://www.xiledgaming.com/showthread.php?310455-Sig-request
 

VenerealMonkey

New member
xmpxsonofsin7_zps8a6f838c.gif

This should be the final product of all your signatures, NOT the yellow eye sore below. I am not even going to go into tearing apart that one because I would be here for an hour. That, and you finally produced a nice signature :cool:

After viewing the PSD here are my thoughts and pointers. This is a nice signature overall and would be gladly worn by any member of XG. Improvements, whiteness, effects and font. I am reposting what I adjusted it to as a compare and contrast.

-you put a final vibrance layer over everything and it gave this a fogness to it. lower the opacity of that layer to 53%
- the 3 blue bubble layers - its nice to sometimes add an outside color, but its not always necessary. what I did was b/w each layer and set them either to screen or linear dodge. this way you still get the effect and distinction, but incorporate the colors already there. fast key to do b/w a layer, ctrl+shift+u. I also removed 5 of the layer maps you had to cut down the brightness alittle.
-font, I suggest downloading as many PS styles as you can and use them on your font layers. there are many different effects these can add to dull lettering.
-try not to have both font lines the same size. If you look at most of the signatures myself and the rest of the designers make, the member name is larger and should be in front of the clan/squad/rank lines

This may have seemed like a lot, but they are mostly tips, not putdowns.

 

XGC SinCity

New member
xmpxsonofsin7_zps8a6f838c.gif

This should be the final product of all your signatures, NOT the yellow eye sore below. I am not even going to go into tearing apart that one because I would be here for an hour. That, and you finally produced a nice signature :cool:

After viewing the PSD here are my thoughts and pointers. This is a nice signature overall and would be gladly worn by any member of XG. Improvements, whiteness, effects and font. I am reposting what I adjusted it to as a compare and contrast.

-you put a final vibrance layer over everything and it gave this a fogness to it. lower the opacity of that layer to 53%
- the 3 blue bubble layers - its nice to sometimes add an outside color, but its not always necessary. what I did was b/w each layer and set them either to screen or linear dodge. this way you still get the effect and distinction, but incorporate the colors already there. fast key to do b/w a layer, ctrl+shift+u. I also removed 5 of the layer maps you had to cut down the brightness alittle.
-font, I suggest downloading as many PS styles as you can and use them on your font layers. there are many different effects these can add to dull lettering.
-try not to have both font lines the same size. If you look at most of the signatures myself and the rest of the designers make, the member name is larger and should be in front of the clan/squad/rank lines

This may have seemed like a lot, but they are mostly tips, not putdowns.



Pretty sure I hit everything not quite sure though.
 

VenerealMonkey

New member
Honestly, the first one looks better. It has a more vibrant contrast to it that really helps the render stand apart from the background
 

TheRealMrNUGGET

New member
Oh don't be mean Bradshaw, he wanted to see the sig that got made for him. It's not posted yet, but he knows about it, let him see it lol.
 

XGC Bradshaw90

New member
He can post in his sig request thread or message the designer if he likes it....whats the point of having rules if no one follows them?
 

VenerealMonkey

New member
Agreed. Rules are there for EVERYONE to follow, no freebies.

And yes City, go ahead and post it to the pickups. Let us know if you need how-to guidance
 
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